addHook("PlayerThink", do
	for player in players.iterate
		if player.mo.valid
		and(player.mo.skin == "beggman")then
		player.powers[pw_strong] =  STR_FLOOR
		end
	end
end)

addHook("ThinkFrame", function(player)
	for player in players.iterate do
	player.beggmancheered = player.beggmancheered or 0
    if (player.mo and player.mo.valid and player.mo.skin == "beggman") and player.beggmancheered == 0 and player.exiting then 
	if not player.exiting then
		player.beggmancheered = 0
		else
		player.beggmancheered = 1
		S_StartSound(player.mo, sfx_bek4)
		end
		end
    end
end)