freeslot(
"SKINCOLOR_FIRESTORMSUPER",
"SKINCOLOR_REDSUPER",
"SKINCOLOR_ORANGESUPER",
"SKINCOLOR_COPPERSUPER",
"SKINCOLOR_GOLDSUPER",
"SKINCOLOR_GREENSUPER",
"SKINCOLOR_PERIDOTSUPER",
"SKINCOLOR_SKYSUPER",
"SKINCOLOR_BLUESUPER",
"SKINCOLOR_ROSYSUPER",
"SKINCOLOR_PURPLESUPER",
"SKINCOLOR_RUSTSUPER",
"SKINCOLOR_TANSUPER",
"SKINCOLOR_SILVERSUPER",
"SKINCOLOR_BLACKSUPER",
"SKINCOLOR_HYPER"
)


skincolors[SKINCOLOR_REDSUPER] = {
    name = "RedSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_GREEN,
    invshade = 6,
    chatcolor = V_REDMAP,
    accessible = true
}

skincolors[SKINCOLOR_ORANGESUPER] = {
    name = "OrangeSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_BLUE,
    invshade = 6,
    chatcolor = V_ORANGEMAP,
    accessible = true
}

skincolors[SKINCOLOR_GOLDSUPER] = {
    name = "GoldSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_CORNFLOWER,
    invshade = 6,
    chatcolor = V_YELLOWMAP,
    accessible = true
}

skincolors[SKINCOLOR_PERIDOTSUPER] = {
    name = "PeridotSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_COBALT,
    invshade = 6,
    chatcolor = V_PERIDOTMAP,
    accessible = true
}

skincolors[SKINCOLOR_SKYSUPER] = {
    name = "SkySuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_SANDY,
    invshade = 6,
    chatcolor = V_SKYMAP,
    accessible = true
}

skincolors[SKINCOLOR_PURPLESUPER] = {
    name = "PurpleSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_FLAME,
    invshade = 6,
    chatcolor = V_PURPLEMAP,
    accessible = true
}

skincolors[SKINCOLOR_RUSTSUPER] = {
    name = "RustSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_YOGURT,
    invshade = 6,
    chatcolor = V_ORANGEMAP,
    accessible = true
}

skincolors[SKINCOLOR_TANSUPER] = {
    name = "TanSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_BROWN,
    invshade = 6,
    chatcolor = V_BROWNMAP,
    accessible = true
}

skincolors[SKINCOLOR_SILVERSUPER] = {
    name = "SilverSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_SLATE,
    invshade = 6,
    chatcolor = V_GRAYMAP,
    accessible = true
}

skincolors[SKINCOLOR_BLUESUPER] = {
    name = "BlueSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 6,
    chatcolor = V_BLUEMAP,
    accessible = true
}

skincolors[SKINCOLOR_ROSYSUPER] = {
    name = "RosySuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_AQUA,
    invshade = 6,
    chatcolor = V_BLUEMAP,
    accessible = true
}

skincolors[SKINCOLOR_BLACKSUPER] = {
    name = "BlackSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_WHITE,
    invshade = 6,
    chatcolor = V_GRAYMAP,
    accessible = true
}

skincolors[SKINCOLOR_GREENSUPER] = {
    name = "GreenSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_RED,
    invshade = 6,
    chatcolor = V_GREENMAP,
    accessible = true
}

skincolors[SKINCOLOR_COPPERSUPER] = {
    name = "CopperSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_RED,
    invshade = 6,
    chatcolor = V_GREENMAP,
    accessible = true
}

skincolors[SKINCOLOR_HYPER] = {
    name = "Hyper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_RED,
    invshade = 6,
    chatcolor = V_GREENMAP,
    accessible = true
}

addHook("ThinkFrame", do
    skincolors[SKINCOLOR_REDSUPER].ramp = skincolors[SKINCOLOR_SUPERRED1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_ORANGESUPER].ramp = skincolors[SKINCOLOR_SUPERORANGE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_GOLDSUPER].ramp = skincolors[SKINCOLOR_SUPERGOLD1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_PERIDOTSUPER].ramp = skincolors[SKINCOLOR_SUPERPERIDOT1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_SKYSUPER].ramp = skincolors[SKINCOLOR_SUPERSKY1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_PURPLESUPER].ramp = skincolors[SKINCOLOR_SUPERPURPLE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_RUSTSUPER].ramp = skincolors[SKINCOLOR_SUPERRUST1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_TANSUPER].ramp = skincolors[SKINCOLOR_SUPERTAN1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_SILVERSUPER].ramp = skincolors[SKINCOLOR_SUPERSILVER1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_BLUESUPER].ramp = skincolors[SKINCOLOR_SUPERCOBALT1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_ROSYSUPER].ramp = skincolors[SKINCOLOR_SUPER_ROSY_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_BLACKSUPER].ramp = skincolors[SKINCOLOR_SUPER_BLACK_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_GREENSUPER].ramp = skincolors[SKINCOLOR_SUPER_GREEN_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_COPPERSUPER].ramp = skincolors[SKINCOLOR_SUPER_COPPER_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_HYPER].ramp = skincolors[SKINCOLOR_SUPER_HYPER_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
end)