#Original sprites by ssntails and and Chrispy
#Sonic port by Elyos03
#Original Tails port by Chuckles troll
#Original Knuckles port by little guy*
#Tails and Knuckles overhauls by Elyos03
#Anti-crouch script by Azeon
#Sprite improvements by PrincessPeachfan2017
#Legacy Palettes by EveDoesStuff


Character
SkinName = ssnsonic
DisplayName = SSNSonic
TagTextColor = SKINCOLOR_COBALT
TagOutlineColor = SKINCOLOR_SILVER
OppositeColor = SKINCOLOR_SUNSET
PlayerText = ^2SSNSonic^0 has been in history for his beginning. He may look out of place in the future, but he couldn't care any less.

^2Ability:^0 Multi-Thok
His true power restored! Multiple jumps to zoom forward with bursts of speed. (you just keep yeeting yourself)

^2Tip:^0 He plays a bit like regular Sonic with a few changes. Getting through hazards is still no easy task for him.
#

Character
SkinName = ssntails
DisplayName = SSNTails
TagTextColor = SKINCOLOR_COPPER
TagOutlineColor = SKINCOLOR_SILVER
OppositeColor = SKINCOLOR_WAVE
PlayerText = ^2SSNTails^0 is what he's called because most of his animations are similar to Hand Drawn's (So are Chrispy Marriage's).

^2Ability:^0 Fly
Just like how you're used to. Except he flies underwater rather than actually swimming. He never had sprites for that, who can blame 'em?

^2Ability:^0 Run on Water
Remember when he could do that on older, OLDER versions?
...Yeah, me neither.
#

Character
DisplayName = SSN#Knuckles
SKINNAME = ssnknuckles
TagTextColor = SKINCOLOR_FLAME
TagOutlineColor = SKINCOLOR_SILVER
OppositeColor = SKINCOLOR_LIME
PlayerText = ^2SSNKnuckles^0 is the last of the legacy versions of the main trio. He doesn't even wreck some walls just by touching, but in compesation, he jumps higher than the other guy.

^2Ability:^0 Glide & Climb
The way you like it, but he doesn't crouch after he's done. 

^2Tip:^0 All that aside, he's not much different than regular Knuckles, if it's fine by you.
#

Character
SkinName = ssnsonic&ssntails
PicName = CHRHNL
DisplayName = SSN#Duo
TagTextColor = SKINCOLOR_COBALT
TagOutlineColor = SKINCOLOR_COPPER
OppositeColor = SKINCOLOR_VAPOR
PlayerText = ^2SSNSonic^0 & ^2SSNTails^0, together at the same playtime!

You most certainly know how this works.

I mean, c'mon. Everything that the regular Sonic & Tails mode has to offer is right here!
#

FREESLOT
MT_OLDTHOK
S_OLDTHOK
SPR2_OOF_

Thing MT_OLDTHOK
Mapthingnum = -1
Spawnstate = S_OLDTHOK
Spawnhealth = 1
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_OLDTHOK
Spritename = THOK
Spriteframe = B|TR_TRANS60
Duration = 8

Sprite2 SPR2_OOF_
Default = SPR2_PAIN