### MAP OBJECTS ####


Freeslot
S_JUNGLECRAP1
S_JUNGLECRAP2
S_JUNGLECRAP3
S_JUNGLECRAP4
S_JUNGLECRAP5
S_JUNGLECRAP6
S_JUNGLECRAP7
S_JUNGLECRAP8
S_JUNBL1
S_JUNBL2
S_JUNBL3
S_JUNBL4
MT_JUNGLEFLOWER
MT_JUNGLEBLUEFLOWER
SPR_JBS1
SPR_BBS1

#Jungle Flower

OBJECT MT_JUNGLEFLOWER
#$Category FCZ Vegetable
#$Name Jungle Bush
#$Sprite JBS1A0
MAPTHINGNUM = 6019
SPAWNSTATE = S_JUNGLECRAP1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_JUNGLECRAP1
SPRITENAME = SPR_JBS1
SPRITEFRAME = A
DURATION = 4
NEXT = S_JUNGLECRAP2
ACTION None

FRAME S_JUNGLECRAP2
SPRITENAME = SPR_JBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNGLECRAP3
ACTION None

FRAME S_JUNGLECRAP3
SPRITENAME = SPR_JBS1
SPRITEFRAME = C
DURATION = 4
NEXT = S_JUNGLECRAP4
ACTION None

FRAME S_JUNGLECRAP4
SPRITENAME = SPR_JBS1
SPRITEFRAME = D
DURATION = 4
NEXT = S_JUNGLECRAP5
ACTION None

FRAME S_JUNGLECRAP5
SPRITENAME = SPR_JBS1
SPRITEFRAME = D
DURATION = 4
NEXT = S_JUNGLECRAP6
ACTION None

FRAME S_JUNGLECRAP6
SPRITENAME = SPR_JBS1
SPRITEFRAME = C
DURATION = 4
NEXT = S_JUNGLECRAP7
ACTION None

FRAME S_JUNGLECRAP7
SPRITENAME = SPR_JBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNGLECRAP8
ACTION None

FRAME S_JUNGLECRAP8
SPRITENAME = SPR_JBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNGLECRAP1
ACTION None

OBJECT MT_JUNGLEBLUEFLOWER
#$Category FCZ Vegetable
#$Name Blue Jingly Flower
#$Sprite BBS1A0
MAPTHINGNUM = 6018
SPAWNSTATE = S_JUNBL1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_JUNBL1
SPRITENAME = SPR_BBS1
SPRITEFRAME = A
DURATION = 4
NEXT = S_JUNBL2
ACTION None

FRAME S_JUNBL2
SPRITENAME = SPR_BBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNBL3
ACTION None

FRAME S_JUNBL3
SPRITENAME = SPR_BBS1
SPRITEFRAME = C
DURATION = 4
NEXT = S_JUNBL4
ACTION None

FRAME S_JUNBL4
SPRITENAME = SPR_BBS1
SPRITEFRAME = B
DURATION = 4
NEXT = S_JUNBL1
ACTION None
