#Old ACZ Cactai

FREESLOT
MT_OldRedFlowerCactus
S_CACT5
SPR_OCAC

FRAME S_CACT5
SPRITENUMBER = SPR_OCAC
SPRITEFRAME = E
DURATION = -1
NEXT = S_CACT5
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_OldRedFlowerCactus
#$Sprite OCACE0
MAPTHINGNUM = 1232
SPAWNSTATE = S_CACT5
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

FREESLOT
MT_OldBigRedFlowerCactus
S_CACT6

FRAME S_CACT6
SPRITENUMBER = SPR_OCAC
SPRITEFRAME = E
DURATION = -1
NEXT = S_CACT6
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_OldBigRedFlowerCactus
#$Sprite OCACF0
MAPTHINGNUM = 1233
SPAWNSTATE = S_CACT6
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

FREESLOT
MT_OldWhiteFlowerCactus
S_CACT6

FRAME S_CACT6
SPRITENUMBER = SPR_OCAC
SPRITEFRAME = G
DURATION = -1
NEXT = S_CACT6
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_OldWhiteFlowerCactus
#$Sprite OCACG0
MAPTHINGNUM = 1234
SPAWNSTATE = S_CACT6
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

FREESLOT
MT_OldBigWhiteFlowerCactus
S_CACT8

FRAME S_CACT8
SPRITENUMBER = SPR_OCAC
SPRITEFRAME = H
DURATION = -1
NEXT = S_CACT8
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_OldBigWhiteFlowerCactus
#$Sprite OCACH0
MAPTHINGNUM = 1235
SPAWNSTATE = S_CACT8
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY