//Explotion B)
addHook("PlayerThink",function(player)-- THE PLAYER (AGAIN)
if player.mo.skin == "sparrow" -- HEY DONT ROB MY CODE!
if player.cmd.buttons & BT_CUSTOM1 and -- IF U PRESS C1
not P_IsObjectOnGround(player.mo) and -- IF U ARE IN GROUND
not (player.pflags & PF_THOKKED) and --IF U NOT USE YOUR ABILITI
player.rings >= 25 -- IF U HAVE RINGS!


P_NukeEnemies (player.mo,player.mo,3000*FRACUNIT) -- THE ESPLOTION
P_FlashPal(player, PAL_WHITE, 10) -- THE EFFECT
player.pflags = $|PF_THOKKED -- IF U USE THE ABILITY, NO SPAM
player.mo.momz = 2 -- U UP
P_GivePlayerRings(player,-15) -- RAINS RINGS
S_StartSound(player.mo,	sfx_zoom) -- THE SOUND
player.mo.state = S_PLAY_SUPER_TRANS1 -- THE ANIMATION
end
end
end)
