FREESLOT
MT_NHOA
S_NHOA
S_NHOA2
SPR_NHOA
sfx_nhoaso

Object MT_NHOA
MapThingNum = 99
#$Name Boombox
#$Category Soniku11 Objects
#$Sprite NHOAA0
SpawnState = S_NHOA
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Flags = MF_NOGRAVITY|MF_SCENERY

State S_NHOA
SpriteName = NHOA
SpriteFrame = A
Duration = 3
Next = S_NHOA2

State S_NHOA2
SpriteName = NHOA
SpriteFrame = A
Duration = 3
Next = S_NHOA