FREESLOT
MT_BMBX
S_BMBX
S_BMBX2
SPR_BMBX
MT_CITIZEN
S_CITIZEN
S_CITIZEN2
SPR_CITA

//--RADIO
Object MT_BMBX
MapThingNum = 99
#$Name Boombox
#$Category Soniku11 Objects
#$Sprite BMBXA0
SpawnState = S_BMBX
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Flags = MF_NOGRAVITY|MF_SCENERY

State S_BMBX
SpriteName = BMBX
SpriteFrame = A
Duration = 3
Next = S_BMBX2

State S_BMBX2
SpriteName = BMBX
SpriteFrame = A
Duration = 3
Next = S_BMBX

//--NPC
Object MT_CITIZEN
MapThingNum = 4000
#$Name Citizen
#$Category City Passage
#$Sprite PLRAA1
SpawnState = S_CITIZEN
SeeState = S_CITIZEN
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 20*FRACUNIT
Height = 16*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_CITIZEN
SpriteName = CITA
SpriteFrame = A
Duration = 3
Action = None
Next = S_CITIZEN2
Var1 = 0
Var2 = 0

State S_CITIZEN2
SpriteName = CITA
SpriteFrame = A
Duration = 3
Action = None
Next = S_CITIZEN
Var1 = 0
Var2 = 0