MainCfg
Gamedata = SonikuCoop.dat
CustomVersion = 8.6
NumDemos = 3

#Unlockables

Unlockable 1
Name = Emblem hints!
Objective = Collect 10 emblems.
Type = EmblemHints
Height = 20
ConditionSet = 1

Unlockable 5
Name = Emblem Radar
Objective = Get 20 emblems
Height = 0
ConditionSet = 2
Type = ItemFinder

Unlockable 4
Name = Record Attack
Objective = Collect 10 emblems.
Type = RecordAttack
Height = 21
ConditionSet = 1

Unlockable 23
Name = Amy
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 2
Name = Fang
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Metal
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true


#ConditionSets

ConditionSet 1
Condition1 = TotalEmblems 10

ConditionSet 2
Condition1 = TotalEmblems 20

#Campaing Maps

Level 1
Levelname = Industrial Volcano
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = IVZ1
TypeOfLevel = co-op,single,race
NextLevel = 2
SkyNum = 4
RecordAttack = true
Keywords = IVZ1
SaveGame = true
LevelSelect = 1

Level 2
Levelname = Industrial Volcano
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 2
Music = IVZ2
TypeOfLevel = single,co-op,race
NextLevel = 3
RecordAttack = true
SkyNum = 4
Keywords = IVZ2
SaveGame = true
LevelSelect = 2

Level 3
Levelname = Industrial Volcano
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 3
Music = VSBOSS
TypeOfLevel = co-op,single
NextLevel = 4
SkyNum = 4
LevelSelect = 3
BonusType = Boss
StartRings = 10
ForceResetMusic = On
Keywords = IVZ3
SaveGame = true
WarningTitle = true

Level 4
Levelname = Sky's Crossing
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = SCZ1
RecordAttack = true
TypeOfLevel = single,race,co-op
NextLevel = 5
SkyNum = 300
Keywords = SCZ1
SaveGame = true
LevelSelect = 4

Level 5
Levelname = Sky's Crossing
SubTitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 2
Music = SCZ2
RecordAttack = true
TypeOfLevel = single,Co-op,race
NextLevel = 6
SkyNum = 302
Keywords = SCZ2
SaveGame = true
LevelSelect = 5

Level 6
Levelname = Sky's Crossing
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 3
Music = VSBoss
TypeOfLevel = single,Co-op
NextLevel = 7
SkyNum = 29
LevelSelect = 6
BonusType = Boss
StartRings = 10
ForceResetMusic = On
Keywords = SCZ3
SaveGame = true
WarningTitle = true

Level 7
Levelname = Cyber Nights
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = CNZ1
TypeOfLevel = co-op,single,race
NextLevel = 8
RecordAttack = true
SkyNum = 98
Keywords = CNZ1
SaveGame = true
LevelSelect = 7

Level 8
Levelname = Cyber Nights
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 2
Music = CNZ2
RecordAttack = true
TypeOfLevel = co-op,single,race
NextLevel = 9
SkyNum = 117
Keywords = CNZ2
SaveGame = true
LevelSelect = 8

Level 9
Levelname = Cyber Nights
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 3
Music = vsalt
TypeOfLevel = co-op,single
Startrings = 10
NextLevel = 10
SkyNum = 98
Keywords = CNZ3
SaveGame = true
LevelSelect = 9

Level 10
Levelname = Pacific Travel
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = PTZ1
RecordAttack = true
TypeOfLevel = co-op,single,race
NextLevel = 11
SkyNum = 103
Keywords = PTZ1
SaveGame = true
LevelSelect = 10

Level 11
Levelname = Pacific Travel
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 2
Music = PTZ2
RecordAttack = true
TypeOfLevel = Co-op,Single,Race
NextLevel = 12
SkyNum = 127
Keywords = PTZ2
SaveGame = true
LevelSelect = 11

Level 12
Levelname = Beach Village
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = mp_coa
RecordAttack = true
TypeOfLevel = Coop,Single,Race
NextLevel = 13
SkyNum = 300
Keywords = BVZ1
SaveGame = true
LevelSelect = 12

Level 13
Levelname = Beach Village
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 2
Music = gfzalt
RecordAttack = true
TypeOfLevel = coop,single,race
NextLevel = 14
SkyNum = 300
Keywords = BVZ2
SaveGame = true
LevelSelect = 13

Level 14
Levelname = Urban Passage
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = UP1
RecordAttack = true
TypeOfLevel = coop,single,race
NextLevel = 15
SkyNum = 40
Keywords = UPZ1
SaveGame = true
LevelSelect = 15

Level 15
Levelname = Urban Passage
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 2
Music = UPZ2
RecordAttack = true
TypeOfLevel = coop,single,race
NextLevel = 16
SkyNum = 100
Keywords = UPZ2
SaveGame = true
LevelSelect = 15

Level 16
Levelname = Frozen Mountains
Subtitle = By Soniku11
SelectHeading = Soniku11 Coop
Act = 1
Music = FHZ
RecordAttack = true
TypeOfLevel = coop,single
NextLevel = 17
SkyNum = 30
Keywords = FMZ
SaveGame = true
LevelSelect = 16

Level 17
Music = FBZ
Levelname = Final Battle
Subtitle = WELCOME TO HELL
SelectHeading = Soniku11 Coop
Act = 0
NextLevel = 18
TypeOfLevel = Single,Co-op
SkyNum = 1028
LevelSelect = 17
Keywords = FBZ
SaveGame = true
StartRings = 10

Level 18
Music = thz1
Levelname = Industrial Hills
Subtitle = Improved Legacy
SelectHeading = Soniku11 Coop
Act = 0
NextLevel = 19
TypeOfLevel = Single,Co-op,race
SkyNum = 4
LevelSelect = 18
SaveGame = true

Level 19
Music = rvz1
Levelname = Underwater Volcano
Subtitle = Improved Legacy
SelectHeading = Soniku11 Coop
Act = 0
NextLevel = 20
TypeOfLevel = Single,Co-op,race
SkyNum = 40
LevelSelect = 19
SaveGame = true

Level 20
Music = ATZ
Levelname = City Passage
Subtitle = Improved Legacy
SelectHeading = Soniku11 Coop
Act = 0
NextLevel = 01
TypeOfLevel = Single,Co-op,race
SkyNum = 3
LevelSelect = 20
SaveGame = true

# EMBLEMS ##
# INDUSTRIAL VOLCANO 1 ##

Emblem 1
Hint = This one is pretty easy, theres a hole behind the spawn.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Near the first. This one likes being on high places.
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 3
Hint = Before the tree, 2 shining monitors might help you.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Dont climb up the tree yet! look around!.
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 5
Hint = Where the old factory entry was, you can find it around some boxes.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 6
Type = Time
Var = 150*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem 7
Type = Rings
Var = 100
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

# INDUSTRIAL VOLCANO Act 2 ##

Emblem 8
Hint = Have you ever look back when you start?.
Type = Global
Tag = 0
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 9
Hint = Before first checkpoint, you might had ran past it!.
Type = Global
Tag = 1
MapNum = 2
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 10
Hint = An arrow only leads the way to an echidna an pink hedgehog, or does it?
Type = Global
Tag = 2
MapNum = 2
Sprite = C
Color = SKINCOLOR_RED

Emblem 11
Hint = Some leaking pipes might hide something behind them.
Type = Global
Tag = 3
MapNum = 2
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 12
Hint = A tight gap between two thick pipes is where this one is.
Type = Global
Tag = 4
MapNum = 2
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 13
Type = Time
Var = 95*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY

Emblem 14
Type = Rings
Var = 100
MapNum = 2
Sprite = R
Color = SKINCOLOR_GOLD

# INDUSTRIAL VOLCANO Act 3

Emblem 15
Type = Time
Var = 65*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY

Emblem 16
Type = Score
Var = 11000
MapNum = 3
Sprite = S
Color = SKINCOLOR_BROWN

# SKY CROSSING Act 1

Emblem 17
Hint = Something shines under the bridge!.
Type = Global
Tag = 0
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 18
Hint = Why do i see a waterfall shining?
Type = Global
Tag = 1
MapNum = 4
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 19
Hint = 2D Section, if you kept the Whirlwind, look back!.
Type = Global
Tag = 2
MapNum = 4
Sprite = C
Color = SKINCOLOR_RED

Emblem 20
Hint = 2D Section, do a leap of faith on the second hole! Promise you wont die.
Type = Global
Tag = 3
MapNum = 4
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 21
Hint = After last checkpoint, why do i see a waterfall shining?.
Type = Global
Tag = 4
MapNum = 4
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 22
Type = Time
Var = 90*TICRATE
MapNum = 4
Sprite = T
Color = SKINCOLOR_GREY

Emblem 23
Type = Rings
Var = 200
MapNum = 4
Sprite = R
Color = SKINCOLOR_GOLD

# SKY CROSSING Act 2

Emblem 24
Hint = A Shining hole on the mountain side hides a double secret!
Type = Global
Tag = 0
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 25
Hint = Dont jump down yet!. Look around and you might get a double reward!
Type = Global
Tag = 1
MapNum = 5
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 26
Hint = After first checkpoint, it sits behind some rocks.
Type = Global
Tag = 2
MapNum = 5
Sprite = C
Color = SKINCOLOR_RED

Emblem 27
Hint = Right after the last one, you might already seen this one, just look up.
Type = Global
Tag = 3
MapNum = 5
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 28
Hint = Some tall brown rock hides this one, guarded by two mighty archers!.
Type = Global
Tag = 4
MapNum = 5
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 29
Type = Time
Var = 100*TICRATE
MapNum = 5
Sprite = T
Color = SKINCOLOR_GREY

Emblem 30
Type = Rings
Var = 315
MapNum = 5
Sprite = R
Color = SKINCOLOR_GOLD

# SKY CROSSING Act 3

Emblem 31
Type = Time
Var = 30*TICRATE
MapNum = 6
Sprite = T
Color = SKINCOLOR_GREY

Emblem 32
Type = Score
Var = 6000
MapNum = 6
Sprite = S
Color = SKINCOLOR_BROWN

# CYBER NIGHTS Act 1

Emblem 33
Hint = Rather easy to find, just look back!.
Type = Global
Tag = 0
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 34
Hint = Its very sneaky, around some tall blue pillars.
Type = Global
Tag = 1
MapNum = 7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 35
Hint = This one is a bit Risky. Check around around the rope hangs.
Type = Global
Tag = 2
MapNum = 7
Sprite = C
Color = SKINCOLOR_RED

Emblem 36
Hint = Two fearsome snowmen guard this one.
Type = Global
Tag = 3
MapNum = 7
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 37
Hint = Watch around the maze, that is where you can find it!.
Type = Global
Tag = 4
MapNum = 7
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 38
Type = Time
Var = 80*TICRATE
MapNum = 7
Sprite = T
Color = SKINCOLOR_GREY

Emblem 39
Type = Rings
Var = 270
MapNum = 7
Sprite = R
Color = SKINCOLOR_GOLD

# CYBER NIGHTS Act 2

Emblem 40
Hint = Before first checkpoint, try a leap of faith on that hole on the middle.
Type = Global
Tag = 0
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 41
Hint = I think i saw something shining behind a teleport exit..
Type = Global
Tag = 1
MapNum = 8
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 42
Hint = Watch out for these snowmens, theyre protecting something!.
Type = Global
Tag = 2
MapNum = 8
Sprite = C
Color = SKINCOLOR_RED

Emblem 43
Hint = After moving platforms, theres something lying around that platform.
Type = Global
Tag = 3
MapNum = 8
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 44
Hint = This one is very sneaky, around the invisible platform room
Type = Global
Tag = 4
MapNum = 8
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 45
Type = Time
Var = 50*TICRATE
MapNum = 8
Sprite = T
Color = SKINCOLOR_GREY

Emblem 46
Type = Rings
Var = 162
MapNum = 8
Sprite = R
Color = SKINCOLOR_GOLD

# CYBER NIGHTS Act 3

Emblem 47
Type = Time
Var = 60*TICRATE
MapNum = 9
Sprite = T
Color = SKINCOLOR_GREY

Emblem 48
Type = Score
Var = 6000
MapNum = 9
Sprite = S
Color = SKINCOLOR_BROWN

# PACIFIC TRAVEL Act 1

Emblem 49
Hint = At the start. That tree is very big, it must hide something, right?.
Type = Global
Tag = 0
MapNum = 10
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 50
Hint = After the vines wall, some grey rocks can have some loot!.
Type = Global
Tag = 1
MapNum = 10
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 51
Hint = What a great view of the forest it has from up there!.
Type = Global
Tag = 2
MapNum = 10
Sprite = C
Color = SKINCOLOR_RED

Emblem 52
Hint = Check under the bridge, for a double reward!.
Type = Global
Tag = 3
MapNum = 10
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 53
Hint = Before going underwater, i saw something shining on the purple rocks.
Type = Global
Tag = 4
MapNum = 10
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 54
Type = Time
Var = 110*TICRATE
MapNum = 10
Sprite = T
Color = SKINCOLOR_GREY

Emblem 55
Type = Rings
Var = 130
MapNum = 10
Sprite = R
Color = SKINCOLOR_GOLD

# PACIFIC TRAVEL Act 2

Emblem 56
Hint = On a huge pond, take a dive!.
Type = Global
Tag = 0
MapNum = 11
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 57
Hint = Near the first. This mountain is so big, it can hide something!.
Type = Global
Tag = 1
MapNum = 11
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 58
Hint = Small bridge with jackpot, how do you go there?.
Type = Global
Tag = 2
MapNum = 11
Sprite = C
Color = SKINCOLOR_RED

Emblem 59
Hint = Its very sneaky, around last checkpoint check for any high cliff.
Type = Global
Tag = 3
MapNum = 11
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 60
Hint = After floating wood, check around these rocks!
Type = Global
Tag = 4
MapNum = 11
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 61
Type = Time
Var = 75*TICRATE
MapNum = 11
Sprite = T
Color = SKINCOLOR_GREY

Emblem 62
Type = Rings
Var = 100
MapNum = 11
Sprite = R
Color = SKINCOLOR_GOLD


# URBAN PASSAGE Act 1

Emblem 63
Hint = You can find this one very near from the start.
Type = Global
Tag = 0
MapNum = 14
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 85
Hint = Before cave exit, check underwater, Amy or Knux might help!.
Type = Global
Tag = 1
MapNum = 14
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 64
Hint = After cave, only foxes or echidnas can reach that high!.
Type = Global
Tag = 2
MapNum = 14
Sprite = C
Color = SKINCOLOR_RED

Emblem 65
Hint = Near the rock with a single Lance Bot, it lays on great heights.
Type = Global
Tag = 3
MapNum = 14
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 66
Hint = What a classic house of mine, it only hides a life, or does it?
Type = Global
Tag = 4
MapNum = 14
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 67
Type = Time
Var = 90*TICRATE
MapNum = 14
Sprite = T
Color = SKINCOLOR_GREY

Emblem 68
Type = Rings
Var = 380
MapNum = 14
Sprite = R
Color = SKINCOLOR_GOLD

# Urban Passage Zone Act 2

Emblem 69
Hint = Near the start, Check on a corner tower.
Type = Global
Tag = 0
MapNum = 15
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 70
Hint = Before hotel room, sit and relax!.
Type = Global
Tag = 1
MapNum = 15
Sprite = B
Color = SKINCOLOR_LAVENDER
60

Emblem 71
Hint = On garage, i saw something shining around there...
Type = Global
Tag = 2
MapNum = 15
Sprite = C
Color = SKINCOLOR_RED


Emblem 72
Hint = Before climbing these towers, check around first!.
Type = Global
Tag = 3
MapNum = 15
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 73
Hint = After the fountain, sit and relax on these offices for a second!
Type = Global
Tag = 4
MapNum = 15
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 74
Type = Time
Var = 90*TICRATE
MapNum = 15
Sprite = T
Color = SKINCOLOR_GREY

Emblem 75
Type = Rings
Var = 150
MapNum = 15
Sprite = R
Color = SKINCOLOR_GOLD

# Frozen Mountain Zone Act 1

Emblem 76
Hint = At start, you might need to take a dive!.
Type = Global
Tag = 0
MapNum = 16
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 77
Hint = On cave, this one sits near from an emerald shard.
Type = Global
Tag = 1
MapNum = 16
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 78
Hint = It lies on great height, next to another shard.
Type = Global
Tag = 2
MapNum = 16
Sprite = C
Color = SKINCOLOR_RED

Emblem 79
Hint = The highest waterfall keeps this one.
Type = Global
Tag = 3
MapNum = 16
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 80
Hint = Broken Zigzag bridge, how can you not see it?.
Type = Global
Tag = 4
MapNum = 16
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem 81
Type = Time
Var = 95*TICRATE
MapNum = 16
Sprite = T
Color = SKINCOLOR_GREY

Emblem 82
Type = Rings
Var = 160
MapNum = 16
Sprite = R
Color = SKINCOLOR_GOLD

# Final Battle Zone Act 2

Emblem 83
Type = Time
Var = 200*TICRATE
MapNum = 17
Sprite = T
Color = SKINCOLOR_GREY

Emblem 84
Type = Score
Var = 5000
MapNum = 17
Sprite = S
Color = SKINCOLOR_BROWN