### EMBLEMS ###

### INDUSTRIAL VOLCANO 1 ###

Emblem 1
Hint = Waterfalls can hold secrets too.
Type = Global
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Is that an emblem that i see \\up high far away?
Type = Global
Tag = 2
MapNum = 1
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = The rock has a triple reward.. How nice.
Type = Global
Tag = 3
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Why dont you stop to admire the Tree? \\something may be hidden nearby.
Type = Global
Tag = 4
MapNum = 1
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = An old, forgotten ramp stairs from \\older times houses this.
Type = Global
Tag = 5
MapNum = 1
Sprite = E
Color = SKINCOLOR_GREEN


---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### INDUSTRIAL VOLCANO 2 ###

Emblem 1
Hint = This one is in plain sight. \\Just turn around!.
Type = Global
Tag = 1
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Before the first checkpoint, \\is that an emblem i see?
Type = Global
Tag = 2
MapNum = 2
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = You need an Strong Echidna, \\or brave pink hedgehog to get it!.
Type = Global
Tag = 3
MapNum = 2
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = I think i saw something near the \\busted leaking pipes.
Type = Global
Tag = 4
MapNum = 2
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = These pipes are very THICK, could they \\be hiding something behind?
Type = Global
Tag = 5
MapNum = 2
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### SKY CROSSING 1 ###

Emblem 1
Hint = There is a hidden path near the spawn.
Type = Global
Tag = 1
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Atop a waterfall in a forest lies this one.
Type = Global
Tag = 2
MapNum = 4
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Its very high around the \\waterfall terraces, how can you reach it?
Type = Global
Tag = 3
MapNum = 4
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = This living tree is huge! \\May it be holding something?.
Type = Global
Tag = 4
MapNum = 4
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = Right before the signpost. \\Dont touch it yet! or you may miss it.
Type = Global
Tag = 5
MapNum = 4
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### SKY CROSSING 2 ###

Emblem 1
Hint = Near spawn. Explore first \\before heading to the mountain!.
Type = Global
Tag = 1
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = You may need to do a (U) turn \\before entering the mountain.
Type = Global
Tag = 2
MapNum = 5
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Opposite to Mountain Top. \\You need to fly, its heavily guarded!
Type = Global
Tag = 3
MapNum = 5
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Those Robo-Hood dont want \\you to grab this one..
Type = Global
Tag = 4
MapNum = 5
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = At start of the cave. It really blends in! \\keep your eyes peeled.
Type = Global
Tag = 5
MapNum = 5
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### CYBER NIGHTS 1 ###

Emblem 1
Hint = Take a Swim but grab a \\Shield first before diving in!.
Type = Global
Tag = 1
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Three Detons guard this one.
Type = Global
Tag = 2
MapNum = 7
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = I dont think a single Pophat is \\enough to defend this one..
Type = Global
Tag = 3
MapNum = 7
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Wall-less maze, i see it but \\how can you reach it?.
Type = Global
Tag = 4
MapNum = 7
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = Near the invisible platforms, \\Bring a Fox or an Echidna!.
Type = Global
Tag = 5
MapNum = 7
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### CYBER NIGHTS 2 ###

Emblem 1
Hint = An invisible path leads to \\this one, and something else!.
Type = Global
Tag = 1
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = A sacrifice is needed for this \\Which teleporter is it?.
Type = Global
Tag = 2
MapNum = 8
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = What is that shining i see coming \\from the blocky maze?.
Type = Global
Tag = 3
MapNum = 8
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Tight Parkour. I think i saw something outside!.
Type = Global
Tag = 4
MapNum = 8
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = This one is a bit risky to get. \\Will you stick the landing?
Type = Global
Tag = 5
MapNum = 8
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### PACIFIC TRAVEL 1 ###

Emblem 1
Hint = Near the big hollow Tree.
Type = Global
Tag = 1
MapNum = 10
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = That Row of trees look suspicious \\I think i can jump over!.
Type = Global
Tag = 2
MapNum = 10
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Hidden in the dark, on the dense forest.
Type = Global
Tag = 3
MapNum = 10
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = On a dense forest, this one preffers \\the light over the dark.
Type = Global
Tag = 4
MapNum = 10
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = These tall lonely cliffs \\look a bit suspicious.
Type = Global
Tag = 5
MapNum = 10
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### PACIFIC TRAVEL 2 ###

Emblem 1
Hint = That cliff is too high for that spring.
Type = Global
Tag = 1
MapNum = 11
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Youre gonna need a blue hedgehog \\to swim through that current!.
Type = Global
Tag = 2
MapNum = 11
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = If you keep going forward \\youre gonna miss it!.
Type = Global
Tag = 3
MapNum = 11
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Deep in the dark, let your intuition \\be your guide towards your goal.
Type = Global
Tag = 4
MapNum = 11
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = It hates to be hidden \\it just rest on the heights.
Type = Global
Tag = 5
MapNum = 11
Sprite = E
Color = SKINCOLOR_GREEN
---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### BEACH VILLAGE 1 ###

Emblem 1
Hint = That lonely rock seems suspicious.
Type = Global
Tag = 1
MapNum = 12
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = That pond looks deep.. \\Look, it has something in it!
Type = Global
Tag = 2
MapNum = 12
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Its very high arou-.. \\Wait, havent we been here before?
Type = Global
Tag = 3
MapNum = 12
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Behind some houses in a forest.
Type = Global
Tag = 4
MapNum = 12
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = This cave its very sneaky. \\Keep your eyes peeled!
Type = Global
Tag = 5
MapNum = 12
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### BEACH VILLAGE 2 ###

Emblem 1
Hint = You need a leap of faith. \\You may not be able to return.
Type = Global
Tag = 1
MapNum = 13
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = That brown wall seems suspicious..
Type = Global
Tag = 2
MapNum = 13
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Dont leave the village yet! \\Something important hid nearby.
Type = Global
Tag = 3
MapNum = 13
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Ask for help to the wind \\to reach this one.
Type = Global
Tag = 4
MapNum = 13
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = Another leap of faith is needed. \\But you may be able to return.
Type = Global
Tag = 5
MapNum = 13
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### URBAN PASSAGE 1 ###

Emblem 1
Hint = Dont forget to take the trash out!.
Type = Global
Tag = 1
MapNum = 15
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = These gargoyles are so pretty..
Type = Global
Tag = 2
MapNum = 15
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Watch out the scaffoldings! \\I wonder what theyre building.
Type = Global
Tag = 3
MapNum = 15
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = Ever been told to never wander \\ alone around random alleys?.
Type = Global
Tag = 4
MapNum = 15
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = Theres a fake wall on that reception room.
Type = Global
Tag = 5
MapNum = 15
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### URBAN PASSAGE 2 ###

Emblem 1
Hint = I see it but.. how can you reach it? \\ Maybe try flying!
Type = Global
Tag = 1
MapNum = 16
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = H-How did you found it??..
Type = Global
Tag = 2
MapNum = 16
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Theres some flooded alley.. It will \\ definitely be hard to reach..
Type = Global
Tag = 3
MapNum = 16
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = You think a single pophat is enough defense?
Type = Global
Tag = 4
MapNum = 16
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = Thats a really dark alleyway..
Type = Global
Tag = 5
MapNum = 16
Sprite = E
Color = SKINCOLOR_GREEN

---_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

### FROZEN MOUNTAINS ###

Emblem 1
Hint = A triple reward houses this one.
Type = Global
Tag = 1
MapNum = 17
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = Those turrets aint enough..
Type = Global
Tag = 2
MapNum = 17
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem 3
Hint = Its dangerous without a shield! Get one first.
Type = Global
Tag = 3
MapNum = 17
Sprite = C
Color = SKINCOLOR_RED

Emblem 4
Hint = That waterfall seem too high.. maybe try flying!
Type = Global
Tag = 4
MapNum = 17
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem 5
Hint = Have you made sure to get a shield first?
Type = Global
Tag = 5
MapNum = 17
Sprite = E
Color = SKINCOLOR_GREEN