Freeslot
MT_TZE1
MT_TZE2
MT_TSS0
MT_TZE3
MT_TCAT
MT_TCA1
S_TZE1
S_TZE2
S_TSS0
S_TZE3
S_TCAT
S_TCA1
SPR_TZE1
SPR_TZE2
SPR_TSS0
SPR_TZE3
SPR_TCAT
SPR_TCA1

Object MT_TZE1
MapThingNum = 2555
#$Name DEAD TREE 1
#$Category SCUM3
#$Sprite TZE1A0
SpawnState = S_TZE1
SeeState = S_TZE1
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 10*FRACUNIT
Height = 200*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

State S_TZE1
SpriteName = TZE1
SpriteFrame = A
Duration = -1
Action = None
Next = S_TZE1
Var1 = 0
Var2 = 0

Object MT_TZE2
MapThingNum = 2556
#$Name DEAD TREE 2
#$Category SCUM3
#$Sprite TZE2A0
SpawnState = S_TZE2
SeeState = S_TZE2
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 10*FRACUNIT
Height = 200*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

State S_TZE2
SpriteName = TZE2
SpriteFrame = A
Duration = -1
Action = None
Next = S_TZE2
Var1 = 0
Var2 = 0

Object MT_TSS0
MapThingNum = 2557
#$Name SMILE
#$Category SCUM3
#$Sprite TSS0A0
SpawnState = S_TSS0
SeeState = S_TSS0
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_TSS0
SpriteName = TSS0
SpriteFrame = A
Duration = -1
Action = None
Next = S_TSS0
Var1 = 0
Var2 = 0

Object MT_TZE3
MapThingNum = 2558
#$Name CHERRY TREE
#$Category SCUM3
#$Sprite TZE3A0
SpawnState = S_TZE3
SeeState = S_TZE3
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 10*FRACUNIT
Height = 200*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

State S_TZE3
SpriteName = TZE3
SpriteFrame = A
Duration = -1
Action = None
Next = S_TZE3
Var1 = 0
Var2 = 0

Object MT_TCAT
MapThingNum = 2559
#$Name CAT
#$Category SCUM3
#$Sprite TCATA0
SpawnState = S_TCAT
SeeState = S_TCAT
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_TCAT
SpriteName = TCAT
SpriteFrame = A
Duration = -1
Action = None
Next = S_TCAT
Var1 = 0
Var2 = 0

Object MT_TCA1
MapThingNum = 2560
#$Name CAT???
#$Category SCUM3
#$Sprite TCA1A0
SpawnState = S_TCA1
SeeState = S_TCA1
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_TCA1
SpriteName = TCA1
SpriteFrame = A
Duration = -1
Action = None
Next = S_TCA1
Var1 = 0
Var2 = 0

# Scarfko
Freeslot
MT_TSCA
S_TSCA
SPR_TSCA

Object MT_TSCA
MapThingNum = 2777
#$Name Scarfko
#$Category SCUM3
#$Sprite TSCAA0
SpawnState = S_TSCA
SeeState = S_TSCA
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 8
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 35*FRACUNIT
Height = 200*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

State S_TSCA
SpriteName = TSCA
SpriteFrame = A
Duration = -1
Action = None
Next = S_TSCA
Var1 = 0
Var2 = 0