FREESLOT
MT_MRSIGSEGV
S_SIGSEGVLOOK
S_SIGSEGVRUN
S_SIGSEGVSHOTO
S_SIGSEGVPAIN1
SPR_XDDDA0
SFX_SIREN
SFX_LAUH

Object MT_MRSIGSEGV
MapThingNum = 2225
#$Name Mr.Bricker Sentinel
#$Category SCUM3
#$Sprite XDDDA0
SpawnState = S_SIGSEGVLOOK
SeeState = S_SIGSEGVLOOK
SpawnHealth = 16
SeeSound = sfx_none
ReactionTime = 8
AttackSound = sfx_none
PainState = S_SIGSEGVPAIN1
PainChance = 200
PainSound = sfx_s3k5e
MeleeState = S_NULL
DeathState = S_XPLD_FLICKY
DeathSound = sfx_altdi1
Speed = 16
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

State S_SIGSEGVLOOK
SpriteName = XDDD
SpriteFrame = A
Next = S_SIGSEGVRUN
Duration = 2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_SIGSEGVRUN
SpriteName = XDDD
SpriteFrame = A
Next = S_SIGSEGVLOOK
Duration = 2
Action = A_CheckRange
Var1 = 1024 << 16
Var2 = S_SIGSEGVSHOTO

State S_SIGSEGVSHOTO
SpriteName = XDDD
SpriteFrame = A
Next = S_SIGSEGVRUN
Duration = 16
Action = A_MultiShot
Var1 = (MT_CYBRAKDEMON_MISSILE*65536)+6
Var2 = 16

State S_SIGSEGVPAIN1
SpriteName = XDDD
SpriteFrame = A
Next = S_SIGSEGVLOOK
Duration = 25
Action = A_Pain
Var1 = 0
Var2 = 0

#dyladude

FREESLOT
MT_DYLANSTUPID
S_DEBILIDLE
S_SPAWNSHIT
S_DEBILIDLE2
SPR_DEBLA0

Object MT_DYLANSTUPID
MapThingNum = 2224
#$Name DylanDude
#$Category SCUM3
#$Sprite DEBLA0
SpawnState = S_DEBILIDLE
SeeState = S_SPAWNSHIT
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_SPAWNSHIT
DeathState = S_NULL
DeathSound = sfx_none
Speed = 16
Radius = 128*FRACUNIT
Height = 64*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

State S_DEBILIDLE
SpriteName = DEBL
SpriteFrame = A
Next = S_SPAWNSHIT
Duration = 15
Var1 = 0
Var2 = 0

State S_SPAWNSHIT
SpriteName = DEBL
SpriteFrame = A
Next = S_DEBILIDLE2
Action = A_SpawnObjectRelative
Duration = 5
Var1 = 0
Var2 = (256*65536)+MT_DETON

State S_DEBILIDLE2
SpriteName = DEBL
SpriteFrame = A
Next = S_DEBILIDLE
Duration = 35
Var1 = 0
Var2 = 0
