FREESLOT
MT_DYLANSTUPID
S_DEBILIDLE
S_SPAWNSHIT
S_DEBILIDLE2
SPR_DEBLA0

Object MT_DYLANSTUPID
MapThingNum = 2224
#$Name DylanDude
#$Category SCUM3
#$Sprite DEBLA0
SpawnState = S_DEBILIDLE
SeeState = S_SPAWNSHIT
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_SPAWNSHIT
DeathState = S_NULL
DeathSound = sfx_none
Speed = 16
Radius = 128*FRACUNIT
Height = 64*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

State S_DEBILIDLE
SpriteName = DEBL
SpriteFrame = A
Next = S_SPAWNSHIT
Duration = 15
Var1 = 0
Var2 = 0

State S_SPAWNSHIT
SpriteName = DEBL
SpriteFrame = A
Next = S_DEBILIDLE2
Action = A_SpawnObjectRelative
Duration = 5
Var1 = 0
Var2 = (256*65536)+MT_DETON

State S_DEBILIDLE2
SpriteName = DEBL
SpriteFrame = A
Next = S_DEBILIDLE
Duration = 35
Var1 = 0
Var2 = 0