FREESLOT
MT_SIRNYKGRAD
S_SIRNYKGRAD
SPR_XBMC

State S_SIRNYKGRAD
SpriteName = XBMC
SpriteFrame = A
Duration = 1
Next = S_SIRNYKGRAD
Action = none
Var1 = 0
Var2 = 0

Object MT_SIRNYKGRAD
#$Name "SirnykGrad Sign"
#$Sprite XBMCAL
MapThingNum = 1970
SpawnState = S_SIRNYKGRAD
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 20*FRACUNIT
Height = 20*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SOLID
RaiseState = S_NULL

#Office Key OBject

FREESLOT
MT_OFFICEKEY
S_OFFICEKEY
SPR_OKEY

State S_OFFICEKEY
SpriteName = OKEY
SpriteFrame = A
Duration = 1
Next = S_OFFICEKEY
Action = none
Var1 = 0
Var2 = 0

Object MT_OFFICEKEY
#$Name "Office Key"
#$Sprite OKEYAL
MapThingNum = 1977
SpawnState = S_OFFICEKEY
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_SPRK1
XDeathState = S_NULL
DeathSound = sfx_itemup
Speed = 38*FRACUNIT
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT
RaiseState = S_NULL

#Golden Bread

FREESLOT
MT_GOLDENBREAD
S_GOLDENBREAD
SPR_GBRE
sfx_eatmc

State S_GOLDENBREAD
SpriteName = GBRE
SpriteFrame = A
Duration = 1
Next = S_GOLDENBREAD
Action = none
Var1 = 0
Var2 = 0

Object MT_GOLDENBREAD
#$Name "Golden Bread"
#$Sprite GBREAL
MapThingNum = 1978
SpawnState = S_GOLDENBREAD
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_SPRK1
XDeathState = S_NULL
DeathSound = sfx_eatmc
Speed = 38*FRACUNIT
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT
RaiseState = S_NULL
