FREESLOT
MT_ARMOREDCOREFORANSWERNEXUSLASTRAVENANOTHERAGENINEBREAKER
SPR_ARMRA0
S_ARMOREDFUCKINGCOREFORANSWERNEXUSMASTEROFARENAANOTHERAGESILENTLINELASTRAVENFORMULAFRONTNINEBREAKER
SPR_SROK
MT_SROK
S_SROK


Object MT_ARMOREDCOREFORANSWERNEXUSLASTRAVENANOTHERAGENINEBREAKER
MapThingNum = 2220
#$Name Armored Core
#$Category SCUM3
#$Sprite ARMRA0
SpawnState = S_ARMOREDFUCKINGCOREFORANSWERNEXUSMASTEROFARENAANOTHERAGESILENTLINELASTRAVENFORMULAFRONTNINEBREAKER
SeeState s= S_NULL
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 0
AttackSound = sfx_none
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 128*FRACUNIT
Height = 480*FRACUNIT
Mass = 1000
Damage = 0
Flags = MF_SOLID|MF_PUSHABLE

State S_ARMOREDFUCKINGCOREFORANSWERNEXUSMASTEROFARENAANOTHERAGESILENTLINELASTRAVENFORMULAFRONTNINEBREAKER
SpriteName = ARMR
SpriteFrame = A
Next = S_NULL
Duration = -1
Var1 = 0
Var2 = 0


Object MT_SROK
#$Name LEROCK
#$Category SCUM3
#$Sprite SROKA0
MapThingNum = 2218
SpawnState = S_SROK
SpawnHealth = 1000
SeeState = S_NULL
AttackSound = sfx_none
ReactionTime = 1
DeathState = S_NULL
DeathSound = sfx_none
PainChance = 200
Speed = 1*FRACUNIT
Radius = 32*FRACUNIT
Height = 100*FRACUNIT
Mass = 10
Damage = 1
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE

State S_SROK
SpriteName = SROK
SpriteFrame = A
Duration = -1
Next = S_NULL
Action = None
Var1 = 0
Var2 = 0


