FREESLOT
MT_SALO
MT_DYLANDOOD64
MT_OTHIUSUDMFSLOPIST
MT_COOLESTSRB2PLAYEREVER
S_SAAAALOO
S_LITERALLYBRUH1
S_IGOTAGLOCKINMYRARI
S_HESOFUCKINGCOOL
S_FLEXINWITHTHELEGS
SPR_DOOD
SPR_OTHI
SPR_COLA

Object MT_SALO
MapThingNum = 2233
#$Name SeventhSentinel
#$Category SCUM3
#$Sprite XDDDA0
SpawnState = S_SAAAALOO
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_SAAAALOO
SpriteName = XDDD
SpriteFrame = A
Duration = -1
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_DYLANDOOD64
MapThingNum = 2234
#$Name Dylan
#$Category SCUM3
#$Sprite DOODA0
SpawnState = S_LITERALLYBRUH1
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_LITERALLYBRUH1
SpriteName = DOOD
SpriteFrame = A
Duration = -1
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_OTHIUSUDMFSLOPIST
MapThingNum = 2235
#$Name Othius
#$Category SCUM3
#$Sprite OTHIA0
SpawnState = S_IGOTAGLOCKINMYRARI
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_IGOTAGLOCKINMYRARI
SpriteName = OTHI
SpriteFrame = A
Duration = -1
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_COOLESTSRB2PLAYEREVER
MapThingNum = 2236
#$Name COOLSRB2PLAYER
#$Category SCUM3
#$Sprite COLAA0
SpawnState = S_HESOFUCKINGCOOL
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_HESOFUCKINGCOOL
SpriteName = COLA
SpriteFrame = A
Duration = 5
Action = None
Next = S_FLEXINWITHTHELEGS
Var1 = 0
Var2 = 0

State S_FLEXINWITHTHELEGS
SpriteName = COLA
SpriteFrame = B
Duration = 5
Action = None
Next = S_HESOFUCKINGCOOL
Var1 = 0
Var2 = 0

