FREESLOT
MT_OBAMA
S_ITSOBAMA
S_OBAMALOOK
S_OBAMAATTACK
S_OBAMABLEED
S_OBAMANOOOO
SPR_BORK
SPR_KATN
MT_KATANA
S_KATN
sfx_obam

Object MT_KATANA
MapThingNum = -1
SpawnState = S_KATNA1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
MeleeState = S_KATNA2
AttackSound = sfx_rlaunc
ReactionTime = 8
DeathState = S_NULL
PainChance = 0
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 15
Damage = 0
Flags = MF_PAIN

State S_KATNA1
SpriteName = KATN
SpriteFrame = FF_FULLBRIGHT|A
Next = S_KATNA1
Duration = 20
Action = A_Thrust
Var1 = 25
Var2 = 1

State S_KATNA2
SpriteName = KATN
SpriteFrame = FF_FULLBRIGHT|A
Next = S_NULL
Duration = -1
Var1 = 0
Var2 = 0

Object MT_OBAMA
MapThingNum = 2250
#$Name barak obamaa
#$Category SCUM3
#$Sprite BORKA0
SpawnState = S_ITSOBAMA
SeeState = S_ITSOBAMA
SpawnHealth = 8
SeeSound = sfx_none
ReactionTime = 16
AttackSound = sfx_none
PainState = S_OBAMABLEED
PainChance = 80
PainSound = sfx_obam
MeleeState = S_NULL
MissileState = S_OBAMAATTACK
DeathState = S_OBAMANOOOO
XDeathState = S_EGGMOBILE_FLEE1
DeathSound = sfx_altdi1
Speed = 75
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_BOSS|MF_SPECIAL|MF_SHOOTABLE

State S_ITSOBAMA
SpriteName = BORK
SpriteFrame = A
Next = S_OBAMALOOK
Duration = 2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_OBAMALOOK
SpriteName = BORK
SpriteFrame = A
Next = S_OBAMAATTACK
Duration = 1
Action = A_Look
Var1 = 64
Var2 = 0

State S_OBAMAATTACK
SpriteName = BORK
SpriteFrame = A
Next = S_ITSOBAMA
Duration = 70
Action = A_LobShot
Var1 = MT_KATANA
Var2 = 16

State S_OBAMABLEED
SpriteName = BORK
SpriteFrame = B
Next = S_ITSOBAMA
Duration = 50
Action = A_Pain
Var1 = 0
Var2 = 0

State S_OBAMANOOOO
SpriteName = BORK
SpriteFrame = B
Next = S_NULL
Duration = -1
Action = A_BossDeath
Var1 = 0
Var2 = 0