FREESLOT
MT_TOILET2
S_TOILET
SPR_TOILA0
MT_TRASHBAG1
MT_TRASHBAG2
MT_TRASHBAG3
S_TRBAG
SPR_TRAS

Object MT_TRASHBAG1
MapThingNum = 2306
#$Name Trash Bag
#$Category SCUM3
#$Sprite TRASA0
SpawnState = S_TRBAG
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_blon
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_TRBAG
SpriteName = TRAS
SpriteFrame = A
Duration = -1
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_TRASHBAG2
MapThingNum = 2307
#$Name Trash Bag
#$Category SCUM3
#$Sprite TRASB0
SpawnState = S_TRBAG
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_blon
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 32*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_TRBAG
SpriteName = TRAS
SpriteFrame = B
Duration = -1
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_TRASHBAG3
MapThingNum = 2308
#$Name Trash Bag
#$Category SCUM3
#$Sprite TRASC0
SpawnState = S_TRBAG
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_blon
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_TRBAG
SpriteName = TRAS
SpriteFrame = C
Duration = -1
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_TOILET2
MapThingNum = 2223
#$Name Toilet
#$Category SCUM3
#$Sprite TOILA0
SpawnState = S_TOILET
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Mass = 0
Damage = 0
Flags = MF_SOLID

State S_TOILET
SpriteName = TOIL
SpriteFrame = A
Duration = 0
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

#Dream level objects
FREESLOT
MT_TEDDYBEAR
MT_FRUITS
S_TEDDYFREDDY
S_FRUITLESS
SPR_FRUT
SPR_TEDD

Object MT_TEDDYBEAR
MapThingNum = 2226
#$Name TeddyBear
#$Category SCUM3
#$Sprite TEDDA0
SpawnState = S_TEDDYFREDDY
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 128*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_TEDDYFREDDY
SpriteName = TEDD
SpriteFrame = A
Duration = 0
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_FRUITS
MapThingNum = 2228
#$Name Fruits
#$Category SCUM3
#$Sprite FRUTA0
SpawnState = S_FRUITLESS
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_FRUITLESS
SpriteName = FRUT
SpriteFrame = A
Duration = 0
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0


# Dancing Peanut Butter Jelly Banana
FREESLOT
MT_BANANAD
S_DANCYBANANA
SPR_BANN

Object MT_BANANAD
MapThingNum = 2309
#$Name PBJ Banana
#$Category SCUM3
#$Sprite BANNA0
SpawnState = S_DANCYBANANA
SeeState = S_NULL
SpawnHealth = 1000
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_DANCYBANANA
SpriteName = BANN
SpriteFrame = FF_FULLBRIGHT|FF_ANIMATE|A
Duration = 0
Action = None
Next = S_NULL
Var1 = 7
Var2 = 3

# Shrek
FREESLOT
MT_SHREEEEEEEK
S_SHREKSTAND
SPR_SHRK

Object MT_SHREEEEEEEK
MapThingNum = 2232
#$Name SHREK
#$Category SCUM3
#$Sprite SHRKA0
SpawnState = S_SHREKSTAND
SeeState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 0
RaiseState = S_NULL
AttackSound = sfx_none
PainState = S_NULL
PainChance = 2
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 48*FRACUNIT
Height = 96*FRACUNIT
Mass = 20*FRACUNIT
Damage = 0
Flags = MF_NOGRAVITY

State S_SHREKSTAND
SpriteName = SHRK
SpriteFrame = A
Duration = 0
Action = None
Next = S_NULL
Var1 = 0
Var2 = 0