Thing MT_SAMJETSTREAM
#$Name Sam Jetstream
#$Sprite SJET
#$Category MGR
MapThingNum = 2991
SpawnState = S_SAMJETSTREAM_SPAWN
SpawnHealth = 8
SeeState = S_SAMJETSTREAM_ATTACK
SeeSound = sfx_jetsa3
ReactionTime = 10
AttackSound = sfx_jetsa3
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_pop
XDeathState = S_NULL
Speed = 32
Radius = 48*FRACUNIT
Height = 128*FRACUNIT
Mass = 200
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SPECIAL|MF_PAIN|MF_BOUNCE|MF_PUSHABLE|MF_SOLID|MF_ENEMY

State S_SAMJETSTREAM_SPAWN
SpriteName = SJET
SpriteFrame = A
Duration = 105
Next = S_SAMJETSTREAM_SPAWN
Var1 = 2500*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK1
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK1
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK2
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK2
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK3
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK3
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK4
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK4
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK5
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK5
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK6
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK6
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK7
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK7
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK8
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK8
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK9
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK9
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK10
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK10
SpriteName = SJET
SpriteFrame = A
Duration = 1
Next = S_SAMJETSTREAM_ATTACK10
Action = A_Chase
Var1 = 96*FRACUNIT
Var2 = 0

State S_SAMJETSTREAM_ATTACK11
SpriteName = SJET
SpriteFrame = A
Duration = 35
Next = S_SAMJETSTREAM_ATTACK
Action = A_BunnyHop
Var1 = 8
Var2 = 8

Thing MT_SAMJETSTREAM_TELEPORT
#$Name Sam Jetstream teleport point
#$Sprite SJET
#$Category MGR
MapThingNum = 2992
SpawnState = S_INVISIBLE
SpawnHealth = 1000
ReactionTime = 10
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY
