#MainCFG Start

MainCfg Category
SPStage_Start = PD
CustomVersion = The Dolbaeb Team v1.12 AX2D
TitleMap = 99
NumDemos = 0
TitlePicsMode = Old
TitleScrollSpeed = 0
Gamedata = sca2.dat
CreditsCutscene = 1

#Clears vanilla data

Clear All

#Levels
Level PD
Levelname = Deep Dark Fantasies
Act = 0
Subtitle = by romineblox0
NoZone = true
SelectHeading = SCUM
Music = DDFZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PE
LevelSelect = 1
SkyboxScale = 16
Skynum = 17
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PE
Levelname = random shit
Act = 0
Subtitle = by romineblox0
NoZone = true
SelectHeading = SCUM
Music = BHZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PF
LevelSelect = 1
SkyboxScale = 16
Skynum = 21
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PF
Levelname = find hedphns
Act = 0
Subtitle = by romineblox0
NoZone = true
SelectHeading = SCUM
Music = TUTORL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PG
LevelSelect = 1
SkyboxScale = 16
Skynum = 6
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

#glist level
Level PG
Levelname = E1M1
Act = 0
NoZone = true
Keywords = E1M1
Music = E1M1
SelectHeading = SCUM
Subtitle = by DarkWra1th
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PH
SkyNum = 3
RecordAttack = true
LevelSelect = 1
SaveGame = true
NoVisitNeeded = true

Level PH
Levelname = BRIDGEBURNER
Act = 0
Subtitle = by romineblox0
NoZone = true
SelectHeading = SCUM
Music = COLD1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PI
LevelSelect = 1
SkyboxScale = 16
Skynum = 99
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

#domikoto level
Level PI
Levelname = Cancer's Party
Act = 0
SelectHeading = SCUM
LevelSelect = 1
Subtitle = by DoMikoto
Music = EGGFU
NoZone = true
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = PJ
SkyNum = 22
RecordAttack = true 
SaveGame = true 
SkyboxScale = 64
NoVisitNeeded = true

Level PJ
Levelname = Vergil Hill
Act = 1
Subtitle = by romineblox0 & DarkWra1th
SelectHeading = SCUM
Music = VERGIL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PK
LevelSelect = 1
SkyboxScale = 16
Skynum = 4
Weather = 1
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PK
Levelname = Vergil Hill
Act = 2
Subtitle = by romineblox0
SelectHeading = SCUM
Music = VERGIL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PL
LevelSelect = 1
SkyboxScale = 16
Skynum = 4
Weather = 1
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PL
Levelname = Sonic1983's Perda4elo
Act = 0
Subtitle = by romineblox0
SelectHeading = SCUM
Music = S1983
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PM
LevelSelect = 1
SkyboxScale = 16
Skynum = 127
Weather = 1
NoVisitNeeded = true
NoReload = true
SaveGame = true
RecordAttack = true

Level PM
Levelname = Freaky Island
Act = 1
Subtitle = Collect 1000 Rings!
SelectHeading = SCUM
Music = FRIK1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PN
LevelSelect = 1
SkyboxScale = 16
Skynum = 229
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PN
Levelname = Freaky Island
Act = 2
Subtitle = Oh no! No rings left! Go UP!
SelectHeading = SCUM
Music = FRIK2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PO
LevelSelect = 1
SkyboxScale = 16
Skynum = 229
NoReload = true
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PO
Levelname = Freaky Island
Act = 3
Music = E2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SelectHeading = SCUM
NextLevel = PP
SkyNum = 229
NoReload = true
LevelSelect = 1
Subtitle = Flipped 2D Level??? What???
Lua.Axis2DUDMF = true
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

Level PP
Levelname = Freaky Island
Act = 4
Music = VSALT
WideIcon = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SelectHeading = SCUM
NextLevel = PQ
SkyNum = 229
NoReload = true
LevelSelect = 1
BonusType = Boss
WarningTitle = true
Subtitle = 4 Eggmans! 4 Digits!
NoVisitNeeded = true
SaveGame = true
RecordAttack = true

#sirexer level
Level PQ
Levelname = ^FJet Mesa
SubTitle = ^5You can run, but you cant hide
Act = 0
Keywords = SCAJM
NoZone = true
Music = STLKS3
TypeOfLevel = Singleplayer,Co-op,
NextLevel = PR
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = SCUM
NoVisitNeeded = true

Level PR
Levelname = Death Sadik
Act = 0
Subtitle = by romineblox0
SelectHeading = SCUM
Music = CITY
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PS
LevelSelect = 1
SkyboxScale = 16
SaveGame = true
Skynum = 4
NoVisitNeeded = true
RecordAttack = true

#kirb level
Level PS
Levelname = anana
Countdown = 100
nozone = true
ForceResetMusic = 1
Keywords = PS
Music = SONG
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PT
SkyNum = 16
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
SelectHeading = SCUM
MusicInter = BANA
Subtitle = by Kirb the Korb
FlickyList = Bluebird,Chipmunk
TitleCardActDiamond = LBACTBLU
TitleCardZigZag = LBZIGZAG
TitleCardZigZagText = LBZZTEXT
NoVisitNeeded = true

Level PT
Levelname = Mission 20
Act = 0
Subtitle = by DarkWra1th & romineblox0
SelectHeading = SCUM
Music = FIN
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1102
LevelSelect = 1
SkyboxScale = 16
Skynum = 2200
NoZone = true
WideIcon = true
NoVisitNeeded = true
SkyboxScale = 48
Keywords = MI20
RecordAttack = true
BonusType = Boss
StartRings = 30
SaveGame = true

#secret
Level S1
Levelname = Burned Island
Act = 0
Subtitle = by romineblox0
NoZone = true
SelectHeading = seggret
Music = ISLE
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PM
LevelSelect = 2
SkyboxScale = 16
Skynum = 138
Weather = 1
SaveGame = true

Level S2
Levelname = Donald's Hell
Act = 0
Subtitle = by romineblox0
NoZone = true
SelectHeading = seggret
Music = DONA
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = PD
LevelSelect = 2
SkyboxScale = 16
Skynum = 1
SaveGame = true

Level S3
Levelname = CBT
Act = 0
NoZone = true
SelectHeading = seggret
Subtitle = by DarkWra1th
ForceCharacter = Sonic
Music = djinf
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1101
LevelSelect = 2
SkyNum = 35
SkyboxScale = 16
SaveGame = true

#Unlockables

Unlockable 1
Name = Burned Island
Objective = finde teleporter in sonic1983 perda4elo
Type = Warp
Height = 20
Var = S1
ConditionSet = 1

ConditionSet 1
Condition1 = MapBeaten S1

Unlockable 2
Name = No Balls?
Objective = Collect all the Eblems
Type = Warp
Height = 40
Var = S3
ConditionSet = 2

ConditionSet 2
Condition1 = TotalEmblems 15

Unlockable 3
Name = Donaldino Sucker
Objective = complete de mod
Type = Warp
Height = 60
Var = S2
ConditionSet = 3

ConditionSet 3
Condition1 = GameClear

Unlockable 6
Name = farder
Objective = farder
Type = EmblemHints
Height = 20
ConditionSet = -1

Unlockable 7
Name = farder
Objective = farder
Type = ItemFinder
Height = 20
ConditionSet = -1

Unlockable 8
Name = farder
Objective = farder
Type = RecordAttack
Height = 20
ConditionSet = -1

#Eblems

Emblem 1
Hint = Go Fard.
Type = Skin
Tag = 1
MapNum = PD
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = Go Fard.
Type = Skin
Tag = 2
MapNum = PE
Sprite = A
Color = SKINCOLOR_RED
Var = 0

Emblem 3
Hint = Go Fard.
Type = Skin
Tag = 3
MapNum = PF
Sprite = A
Color = SKINCOLOR_CLOUDY
Var = 0

Emblem 4
Hint = Go Fard.
Type = Skin
Tag = 4
MapNum = PG
Sprite = A
Color = SKINCOLOR_SILVER
Var = 0

Emblem 5
Hint = Go Fard.
Type = Skin
Tag = 5
MapNum = PH
Sprite = A
Color = SKINCOLOR_VAPOR
Var = 0

Emblem 6
Hint = Go Fard.
Type = Skin
Tag = 6
MapNum = PI
Sprite = A
Color = SKINCOLOR_MINT
Var = 0

Emblem 7
Hint = Go Fard.
Type = Skin
Tag = 7
MapNum = PJ
Sprite = A
Color = SKINCOLOR_AETHER
Var = 0

Emblem 8
Hint = Go Fard.
Type = Skin
Tag = 8
MapNum = PK
Sprite = A
Color = SKINCOLOR_CRIMSON
Var = 0

Emblem 9
Hint = Go Fard.
Type = Skin
Tag = 9
MapNum = PL
Sprite = A
Color = SKINCOLOR_ROSY
Var = 0

ExtraEmblem 1
Name = Fard
Objective = Collect 1000 Rings
ConditionSet = 4

ConditionSet 4
Condition1 = MapBeaten PM

Emblem 10
Hint = Go Fard.
Type = Skin
Tag = 10
MapNum = PN
Sprite = A
Color = SKINCOLOR_SANDY
Var = 0

ExtraEmblem 2
Name = Fard
Objective = Beat 4 digi- i mean eggmans
ConditionSet = 5

ConditionSet 5
Condition1 = MapBeaten PO

Emblem 11
Hint = Go Fard.
Type = Skin
Tag = 11
MapNum = PQ
Sprite = A
Color = SKINCOLOR_JET
Var = 0

Emblem 12
Hint = Go Fard.
Type = Skin
Tag = 12
MapNum = PR
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 13
Hint = Go Fard.
Type = Skin
Tag = 13
MapNum = PS
Sprite = A
Color = SKINCOLOR_YELLOW
Var = 0

#Credits
Cutscene 1
Numscenes 15
Scene 1
NumberOfPics = 1
Pic1Name = CREDIT1
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 2
NumberOfPics = 1
Pic1Name = CREDIT2
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
	  #
Scene 3
NumberOfPics = 1
Pic1Name = CREDIT3
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 4
NumberOfPics = 1
Pic1Name = CREDIT4
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 5
NumberOfPics = 1
Pic1Name = CREDIT5
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 6
NumberOfPics = 1
Pic1Name = CREDIT6
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =  
	  #
Scene 7
NumberOfPics = 1
Pic1Name = CREDIT7
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText = 
      #
Scene 8
NumberOfPics = 1
Pic1Name = CREDIT8
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText = 
      #
Scene 9
NumberOfPics = 1
Pic1Name = CREDIT9
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText = 
      #
Scene 10
NumberOfPics = 1
Pic1Name = CREDIT10
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 11
NumberOfPics = 1
Pic1Name = CREDIT11
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText = 
      #
Scene 12
NumberOfPics = 1
Pic1Name = CREDIT12
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 13
NumberOfPics = 1
Pic1Name = CREDIT13
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextXPos = 320
SceneText =
      #
Scene 14
NumberOfPics = 1
Pic1Name = CREDIT14
Pic1Duration = 350
Pic1XCoord = 0
Pic1YCoord = 0 
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =  
      #
Scene 15
NumberOfPics = 15
Pic1Name = CREDIT15
Pic1Duration = 750
Pic1XCoord = 0
Pic1YCoord = 0
Music = CRED
TextXPos = 1
TextYPos = 320
SceneText =  
      #