mobjinfo[MT_GUNHUNTER] = {
//$Name GUN Hunter
//$Sprite G1HNQ0
//$Category GUN Troops
//$AngleText Spawn Angle
//$Flags1Text Bomber
//$Flags4Text Sniper(+Bomber=Elite)
//$Flags8Text Drops From Above
//$ParameterText HEALTH
doomednum = 2777, --The object type number that Zone Builder uses.
spawnstate = S_GUNH_INACTIVE, 
radius = 38*FRACUNIT, --Zone Builder uses this to make the sprite wider.
height = 118*FRACUNIT --For 3D mode, will display how tall the mobj is in-realtime.
}

mobjinfo[MT_GUNBEETLE] = {
//$Name GUN BEETLE
//$Sprite G1BTB0
//$Category GUN Troops
//$AngleText FLIGHTPATH

//$Flags1Text Turret
//$Flags4Text Bomber(+Turret=Spring)
//$Flags8Text Suddenly Appears 
//$ParameterText (7=Gold)
doomednum = 2778, --The object type number that Zone Builder uses.
spawnstate = S_GUNB_AMBUSH, 
radius = 40*FRACUNIT,
height = 60*FRACUNIT
}

mobjinfo[MT_GUNBLUEEAGLE] = {
//$Name GUN BLUE EAGLE JET
//$Sprite G2BTA1
//$Category GUN Troops
//$AngleText FLIGHTPATH

//$Flags1Text Machine Gun
//$Flags4Text Carpet Bomb
//$Flags8Text Stationary
doomednum = 2779,
spawnstate = S_GUNB_AMBUSH, 
radius = 160*FRACUNIT,
height = 80*FRACUNIT
}

mobjinfo[MT_GUNFLIGHTPATH] = {
//$Name GUN FLIGHTPATH
//$Sprite G4BTA1
//$Category GUN Troops
//$AngleText PATH NUMBER
//$Flags1Text Fly to Axis
//$Flags4Text Circles(+Fly=Back and Forth)
//$Flags8Text Leave when Done
//$ParameterText [3]:Chase
doomednum = 2788, --A bit far removed from the rest, tbh
spawnstate = S_GUNB_AMBUSH, 
radius = 30*FRACUNIT,
height = 30*FRACUNIT,
}
