MainCfg Category
CustomVersion = SASeriesPackDemo_v1.01
Gamedata = saspdemo_v1.01.dat
Use1UpSound = true
TitlePicsMode = User
TitleMap = 0
TitleScrollSpeed = 0
TitlePicsScale = 4
TitlePicsName = SASPTS
TitlePicsX = 190
TitlePicsY = 102
NumDemos = 0
TutorialMap = 0
SPStage_Start = IJ
SStage_Start = 50
SMPStage_Start = 50

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Level IJ
Levelname = Iron Jungle
Subtitle = Shadow The Hedgehog (2005)
Music = IJZ
NextLevel = 1101
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NoZone = true
SkyNum = 104
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64

#Emblems
#Iron Jungle
Emblem 1
Hint = One box lifts you; one hides an emblem.
Type = Global
Tag = 0
MapNum = IJ
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = Dash Panel — emblem ahead.
Type = Global
Tag = 1
MapNum = IJ
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 3
Hint = Spring to the box tower.
Type = Global
Tag = 2
MapNum = IJ
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 4
Hint = Fourth emblem: between two boxes.
Type = Global
Tag = 3
MapNum = IJ
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 5
Hint = Hidden button nearby.
Type = Global
Tag = 4
MapNum = IJ
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 6
Hint = Lower rails — near two boxes.
Type = Global
Tag = 5
MapNum = IJ
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 7
Hint = Pipe path upward.
Type = Global
Tag = 360
MapNum = IJ
Sprite = E
Color = SKINCOLOR_ICY
Var = 0

Emblem 8
Hint = Under the platform — hurry!
Type = Global
Tag = 361
MapNum = IJ
Sprite = E
Color = SKINCOLOR_GOLD
Var = 0

Emblem 9
Hint = Eggman always thought with his head... 
Type = Global
Tag = 362
MapNum = IJ
Sprite = E
Color = SKINCOLOR_GOLD
Var = 0

Emblem 10
Type = Rings
Var = 333
MapNum = IJ
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 11
Type = Score
Var = 60000
MapNum = IJ
Sprite = S
Color = SKINCOLOR_SKY

Emblem 12
Type = Time
Var = 180*TICRATE
MapNum = IJ
Sprite = T
Color = SKINCOLOR_GREY


# Extra emblems

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 1
Sprite = U
Color = SKINCOLOR_BLUE

# Unlockables

Unlockable 1
Name = Record Attack
Objective = Complete Iron Jungle
Height = 0
ConditionSet = 2
Type = RecordAttack

Unlockable 2
Name = Sound Test
Objective = Complete Iron Jungle
Height = 50
ConditionSet = 2
Type = SoundTest

Unlockable 3
ConditionSet = -1

Unlockable 4
ConditionSet = -1

Unlockable 5
Name = Emblem Hints
Objective = Get 0 emblems
Height = 0
ConditionSet = -1
Type = EmblemHints

Unlockable 6
Name = Pandora's Box
Objective = Get 6 emblems
Height = 0
ConditionSet = -1
Type = Pandora
NoChecklist = true

Unlockable 7
Name = Level Select
Objective = Get 0 emblems
Height = 20
ConditionSet = -1
Type = LevelSelect
Var = 1
NoChecklist = true

Unlockable 8
Name = Play Credits
Objective = Complete the game
Height = 90
ConditionSet = 1
Type = Credits
NoCecho = true

# Condition sets

# Complete the game
ConditionSet 1
Condition1 = GameClear

# Complete IJZ
ConditionSet 2
Condition1 = MapBeaten 407

# Find 12 emblems
ConditionSet 8
Condition1 = TotalEmblems 12

