Freeslot
S_S06TUTORIAL
SPR_06MT
sfx_mthint

OBJECT MT_S06TUTORIAL
MapThingNum = 2060
SpawnState = S_S06TUTORIAL
SpawnHealth = 9999
ReactionTime = 32
DeathState = S_XPLD1
DeathSound = sfx_pop
Speed = 0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_S06TUTORIAL
SpriteName = SPR_06MT
SpriteFrame = A|FF_PAPERSPRITE
Duration = -1
Next = S_S06TUTORIAL