FREESLOT
MT_YELLOWMFLOWER
MT_REDMFLOWER
MT_BLUEMFLOWER
MT_SPINE
S_YELLOWMFLOWER
S_REDMFLOWER1
S_BLUEMFLOWER
S_SPINE
SPR_MFRE
SPR_MFYE
SPR_MFBE
SPR_STRE


## Red Mario Flower Mobj Info

OBJECT MT_REDMFLOWER
#$Category Mario Decorations
#$Name NSMB Red Flower
#$Sprite MFREA0
MAPTHINGNUM = 1823
SPAWNSTATE = S_REDMFLOWER1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Red Mario Flower States

FRAME S_REDMFLOWER1
SPRITENAME = SPR_MFRE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Yellow Mario Flower Mobj Info

OBJECT MT_YELLOWMFLOWER
#$Category Mario Decorations
#$Name NSMB Yellow Flower
#$Sprite MFYEA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_YELLOWMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Yellow Mario Flower States

FRAME S_YELLOWMFLOWER
SPRITENAME = SPR_MFYE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Blue Mario Flower Mobj Info

OBJECT MT_BLUEMFLOWER
#$Category Mario Decorations
#$Name NSMB Blue Flower
#$Sprite MFBEA0
MAPTHINGNUM = 1842
SPAWNSTATE = S_BLUEMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Blue Mario Flower States

FRAME S_BLUEMFLOWER
SPRITENAME = SPR_MFBE
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 4

### romineblox0 things ###

##GWZ Snowy Pine

Object MT_SPINE
MapThingNum = 4008
#$Name Snowy Pine
#$Category Glacial Winter
#$Sprite STREA0
SpawnState = S_SPINE
SeeState = S_SPINE
SpawnHealth = 1000
Radius = 20*FRACUNIT
Height = 628*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

State S_SPINE
SpriteName = STRE
SpriteFrame = A
Duration = -1
Action = None
Next = S_SPINE