Freeslot
S_SBOO1
S_SBOO2
S_SBOO3
S_SBOO4
S_SSPT1
S_SSPT2
S_SSPT3
S_CIRC1
S_CIRC2
S_CIRC3
S_CIRC4
S_EYES
S_EYHU
S_SBAL
S_SLPZ
S_SPSH
S_SICO
SPR_SLPZ
SPR_SLIM
SPR_CIRC
SPR_EYES
SPR_SBAL
SPR_SBOO
SPR_SICO

Object MT_SPIKESHIELD
MapThingNum = -1
DispOffset = 1
Radius = FRACUNIT*8
Height = FRACUNIT*16
SpawnState = S_SPSH
Flags = MF_NOGRAVITY|MF_NOCLIPTHING

Object MT_SPIKEBOOST
MapThingNum = -1
Radius = FRACUNIT*8
Height = FRACUNIT*16
SpawnState = S_SBOO1
Flags = MF_NOGRAVITY|MF_NOCLIPTHING

Object MT_SLEEPZ
MapThingNum = -1
Radius = FRACUNIT*8
Height = FRACUNIT*16
SpawnState = S_SLPZ
Flags = MF_NOGRAVITY|MF_NOCLIPTHING

Object MT_SLIMECIRC
MapThingNum = -1
Radius = FRACUNIT*8
Height = FRACUNIT*16
SpawnState = S_CIRC1
Flags = MF_NOGRAVITY|MF_NOCLIPTHING

Object MT_SLIMEEYES
MapThingNum = -1
DispOffset = 0
Radius = FRACUNIT*8
Height = FRACUNIT*16
SpawnState = S_EYES
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT

Object MT_SLIMESPLAT
MapThingNum = -1
DispOffset = 0
Radius = FRACUNIT*8
Height = FRACUNIT*16
SpawnState = S_SSPT1
Flags = MF_NOCLIPTHING

State S_SICO
SpriteName = SICO
SpriteFrame = TR_TRANS20|A
Duration = 2
Next = S_NULL

State S_SPSH
SpriteName = SBAL
SpriteFrame = TR_TRANS30|A
Duration = 1
Next = S_SPSH

State S_SBAL
SpriteName = SBAL
SpriteFrame = A
Duration = 1
Next = S_SBAL

State S_SLPZ
SpriteName = SLPZ
SpriteFrame = TR_TRANS20|A
Duration = 1
Next = S_SLPZ

State S_EYES
SpriteName = EYES
SpriteFrame = A
Duration = 1
Next = S_EYES

State S_EYHU
SpriteName = EYES
SpriteFrame = B
Duration = 1
Next = S_EYHU

State S_SBOO1
SpriteName = SBOO
SpriteFrame = TR_TRANS20|A
Duration = 3
Next = S_SBOO2

State S_SBOO2
SpriteName = SBOO
SpriteFrame = TR_TRANS40|A
Duration = 3
Next = S_SBOO3

State S_SBOO3
SpriteName = SBOO
SpriteFrame = TR_TRANS60|A
Duration = 3
Next = S_SBOO4

State S_SBOO4
SpriteName = SBOO
SpriteFrame = TR_TRANS80|A
Duration = 3
Next = S_NULL

State S_SSPT1
SpriteName = SLIM
SpriteFrame = TR_TRANS30|A
Duration = 5
Next = S_SSPT2

State S_SSPT2
SpriteName = SLIM
SpriteFrame = TR_TRANS50|A
Duration = 5
Next = S_SSPT3

State S_SSPT3
SpriteName = SLIM
SpriteFrame = TR_TRANS70|A
Duration = 5
Next = S_NULL

State S_CIRC1
SpriteName = CIRC
SpriteFrame = FF_FULLBRIGHT|TR_TRANS10|A
Duration = 2
Next = S_CIRC2

State S_CIRC2
SpriteName = CIRC
SpriteFrame = FF_FULLBRIGHT|TR_TRANS30|A
Duration = 2
Next = S_CIRC3

State S_CIRC3
SpriteName = CIRC
SpriteFrame = FF_FULLBRIGHT|TR_TRANS50|A
Duration = 2
Next = S_CIRC4

State S_CIRC4
SpriteName = CIRC
SpriteFrame = FF_FULLBRIGHT|TR_TRANS70|A
Duration = 2
Next = S_NULL