FREESLOT
SPR_EHZT
MT_EHZTREE
S_EHZTREE

Object MT_EHZTREE
MapThingNum = 3405
SpawnState = S_EHZTREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
SPEED = 0
RADIUS = 10*FRACUNIT
HEIGHT = 145*FRACUNIT
MASS = 100
DAMAGE = 0
Flags = MF_SOLID|MF_SCENERY

#EHZ Trees - Made with help from TSDude
State S_EHZTREE
SpriteName = EHZT
SpriteFrame = A
Duration = -1
Next = S_NULL
Action = None
Var1 = 0
Var2 = 0
