# Credits:
# Levelpack made by romineblox0
# Additional contribution from the SRB2 RU server
# Thanks to Mikhael Blur for improving both RFZ1-2 level design and much more.
# Thanks to Ketchupik for making, then improving RFZ3
# Thanks to Sonic1983 for assets from his level pack
# Thanks to yfyfyfyfyfy for feedback
# Thanks to Pepsijuan666 for coming up for Top Mountain level idea!
# Thanks to Felix44 for his SATMS assets!
#
# And you! Thanks for playing this levelpack!

#MainCFG start

MainCfg Category
CustomVersion = rominepack 2.0.1
TitlePicsMode = Old
TitleMap = 0
TitleScrollSpeed = 10
Gamedata = rompack20.dat
NumDemos = 0
TutorialMap = 0
SPStage_Start = D4
SStage_Start = 50
SMPStage_Start = 50
CreditsCutscene = 1
SneakerTics = 17*TICRATE

# Clear removes any vanilla configuration information

Clear All

MainCfg

#Unlockables
Unlockable 1
Name = Mellow Hills Zone
Objective = Complete the main campaign.
Type = Warp
Height = 20
ConditionSet = 1
NoChecklist = true
Var = S1

Unlockable 2
Name = Fang
Objective = free
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Freaky Island Zone
Objective = Find a secret emblem with cancer icon.
Type = Warp
Height = 40
ConditionSet = 5
NoChecklist = true
Var = S5

Unlockable 4
Name = Emblem Hints
Objective = Collect 15 emblems.
Type = EmblemHints
Height = 0
ConditionSet = 2
NoChecklist = true

Unlockable 5
Name = Emblem Radar
Objective = Collect 45 emblems.
Type = ItemFinder
Height = 0
ConditionSet = 3
NoChecklist = true

Unlockable 6
Name = Legacy Forest Zone
Objective = Collect 75 emblems.
Type = Warp
Height = 30
ConditionSet = 4
NoChecklist = true
Var = S2

Unlockable 7
Name = Record Attack
Objective = free
Type = RecordAttack
Var = 0
Height = 0
ConditionSet = -1
NoChecklist = true

Unlockable 8
Name = Pandora Box
Objective = Collect all 105 emblems.
Type = Pandora
Height = 0
NoChecklist = true
ConditionSet = 6

Unlockable 9
Name = Level Select
Objective = Beat the game with all emeralds.
Type = LevelSelect
Height = 60
ConditionSet = 7
NoChecklist = true
Var = 1

Unlockable 10
Name = Bonus Levels
Objective = Beat all the bonus levels, with 75 emblems.
Type = LevelSelect
Height = 70
ConditionSet = 11
NoCecho = true
NoChecklist = true
Var = 2

Unlockable 23
Name = Amy
Objective = free
Type = None
Height = 0
ConditionSet = -1

#Conditions
ConditionSet 1
Condition1 = GameClear

ConditionSet 2
Condition1 = TotalEmblems 15

ConditionSet 3
Condition1 = TotalEmblems 45

ConditionSet 4
Condition1 = TotalEmblems 75

ConditionSet 5
Condition1 = Trigger 5

ConditionSet 6
Condition1 = TotalEmblems 105

ConditionSet 7
Condition1 = AllEmeralds 1

ConditionSet 8
Condition1 = OverallScore 50000

ConditionSet 9
Condition1 = OverallRings 1200

ConditionSet 10
Condition1 = GameClear
Condition2 = AllEmeralds 1

ConditionSet 11
Condition1 = MapBeaten S5
Condition2 = TotalEmblems 75

#emblems
#Rain Forest ACT 1
Emblem 1
Hint = Now check the back of your spine,\\look at the tree texture.
Type = Global
Tag = 1
MapNum = D4	
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = Bounce your way up to the tree,\\once you get out from a tunnel.
Type = Global
Tag = 2
MapNum = D4
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 3
Hint = Look under the water for Elemental Shield.\\Observe the walls for a small hole.
Type = Global
Tag = 3
MapNum = D4
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 4
Hint = Fang's long tail would definitely help.
Type = Global
Tag = 4
MapNum = D4
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 5
Hint = Almost at the level's end\\get in small castle post,\\and break the wall.
Type = Global
Tag = 5
MapNum = D4
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 6
Type = Time
Var = 45*TICRATE
MapNum = D4
Sprite = T
Color = SKINCOLOR_GREY

Emblem 7
Type = Rings
Var = 200
MapNum = D4
Sprite = R
Color = SKINCOLOR_GOLD

#Rain Forest ACT 2
Emblem 8
Hint = Right when you got in the tunnel\\after bounce, fly up to the hole.
Type = Global
Tag = 8
MapNum = D5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 9
Hint = In the deep woods,\\falling while 2 robohoods seek you\\is good for safety.
Type = Global
Tag = 9
MapNum = D5
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 10
Hint = After bouncing on twisted mushrooms,\\fall down and find the sus wall.
Type = Global
Tag = 10
MapNum = D5
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 11
Hint = Knuckles' gloves are useful here.\\Search for the underground waterfalls.
Type = Global
Tag = 11
MapNum = D5
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 12
Hint = Damn, how do i get this one?\\Oh i'll probably use Tails for this one.
Type = Global
Tag = 12
MapNum = D5
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 13
Type = Time
Var = 70*TICRATE
MapNum = D5
Sprite = T
Color = SKINCOLOR_GREY

Emblem 14
Type = Rings
Var = 250
MapNum = D5
Sprite = R
Color = SKINCOLOR_GOLD

#Rain Forest ACT 3
Emblem 15
Type = Time
Var = 90*TICRATE
MapNum = D6
Sprite = T
Color = SKINCOLOR_GREY

Emblem 16
Type = Score
Var = 10000
MapNum = D6
Sprite = S
Color = SKINCOLOR_SKY

#Aflatoxin Vault ACT 1
Emblem 17
Hint = LOL, this emblem does float over the pipe!
Type = Global
Tag = 17
MapNum = D7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 18
Hint = Find the cursed pipe, with a hole in it.
Type = Global
Tag = 18
MapNum = D7
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 19
Hint = ^5Red^  button means ^5Red^  door,\\find the button.
Type = Global
Tag = 19
MapNum = D7
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 20
Hint = Swimming in a goop makes wonders huh?\\Oh, also press the red switch.
Type = Global
Tag = 20
MapNum = D7
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 21
Hint = Get as lower as you can,\\while flowing in the purple current.
Type = Global
Tag = 21
MapNum = D7
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 22
Type = Time
Var = 75*TICRATE
MapNum = D7
Sprite = T
Color = SKINCOLOR_GREY

Emblem 23
Type = Rings
Var = 150
MapNum = D7
Sprite = R
Color = SKINCOLOR_GOLD

#Aflatoxin Vault ACT 2
Emblem 24
Hint = Jumping with Whirlwind shield,\\use Amy to jump higher!
Type = Global
Tag = 24
MapNum = D8
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 25
Hint = A wrong ^4BLUE^  gargoyle in the right place,\\can make all the difference.
Type = Global
Tag = 25
MapNum = D8
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 26
Hint = Spin through the tight hole,\\when you dropped in the acid.
Type = Global
Tag = 26
MapNum = D8
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 27
Hint = Find the small alcove,\\with breakable wall.
Type = Global
Tag = 27
MapNum = D8
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 28
Hint = When encountering goop waterfall,\\explore the lower parts of the pond.
Type = Global
Tag = 28
MapNum = D8
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 29
Type = Time
Var = 85*TICRATE
MapNum = D8
Sprite = T
Color = SKINCOLOR_GREY

Emblem 30
Type = Rings
Var = 175
MapNum = D8
Sprite = R
Color = SKINCOLOR_GOLD

#Aflatoxin Vault ACT 3
Emblem 31
Type = Score
Var = 10000
MapNum = D9
Sprite = S
Color = SKINCOLOR_SKY

Emblem 32
Type = Time
Var = 90*TICRATE
MapNum = D9
Sprite = T
Color = SKINCOLOR_GREY

#Glacial Winter ACT 1
Emblem 33
Hint = There's a hidden passage beneath the icy platform,\\look after the 1st starpost.
Type = Global
Tag = 33
MapNum = DA
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 34
Hint = Knuckles' sees the light through the ice from the outside,\\but you can backtrack.
Type = Global
Tag = 34
MapNum = DA
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 35
Hint = Use Tails' flight lol,\\it's in the plain sight anyway.
Type = Global
Tag = 35
MapNum = DA
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 36
Hint = Jumping into the chimney will grant a pass,\\to the older part of the level.
Type = Global
Tag = 36
MapNum = DA
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 37
Hint = Seek the wall to break,\\before you get to the sign post.
Type = Global
Tag = 37
MapNum = DA
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 38
Type = Time
Var = 85*TICRATE
MapNum = DA
Sprite = T
Color = SKINCOLOR_GREY

Emblem 39
Type = Rings
Var = 225
MapNum = DA
Sprite = R
Color = SKINCOLOR_GOLD

#Glacial Winter ACT 2
Emblem 40
Hint = In front of the start, please pay attention to the tight gaps.
Type = Global
Tag = 40
MapNum = DB
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 41
Hint = You can actually see it the other way around!\\All you have to do is - get higher.
Type = Global
Tag = 41
MapNum = DB
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 42
Hint = Belongs in front of the previous emblem, but can you climb to it?
Type = Global
Tag = 42
MapNum = DB
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 43
Hint = Running down in a cold-ice caves,\\you have a feeling that something is wrong here.
Type = Global
Tag = 43
MapNum = DB
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 44
Hint = Keep flying higher, and don't fall down in the water slide!
Type = Global
Tag = 44
MapNum = DB
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 45
Type = Time
Var = 105*TICRATE
MapNum = DB
Sprite = T
Color = SKINCOLOR_GREY

Emblem 46
Type = Rings
Var = 200
MapNum = DB
Sprite = R
Color = SKINCOLOR_GOLD

#Glacial Winter ACT 3
Emblem 47
Type = Score
Var = 2500
MapNum = DC
Sprite = S
Color = SKINCOLOR_SKY

Emblem 48
Type = Time
Var = 90*TICRATE
MapNum = DC
Sprite = T
Color = SKINCOLOR_GREY

#Gray Volcano ACT 1
Emblem 49
Hint = Meet the rollout rock, and backtrack beneath the flamethrowers.
Type = Global
Tag = 49
MapNum = DD
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 50
Hint = Grab the 1st checkpoint on the surface,\\and inspect the big ^7ORANGE^  wall.
Type = Global
Tag = 50
MapNum = DD
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 51
Hint = Don't get distracted by the view of the Vulkan,\\get underneath the ^7ORANGE^  platform.
Type = Global
Tag = 51
MapNum = DD
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 52
Hint = Doing a ^5glide^ bounce can help you with getting height.
Type = Global
Tag = 52
MapNum = DD
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 53
Hint = It's rollout rock part at the end,\\jump in the small alcove.
Type = Global
Tag = 53
MapNum = DD
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 54
Type = Time
Var = 70*TICRATE
MapNum = DD
Sprite = T
Color = SKINCOLOR_GREY

Emblem 55
Type = Rings
Var = 100
MapNum = DD
Sprite = R
Color = SKINCOLOR_GOLD

#Gray Volcano ACT 2
Emblem 56
Hint = Seek the tight room behind a lavafall.
Type = Global
Tag = 56
MapNum = DE
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 57
Hint = After the rollout rock swimming practices,\\find a little gap in the wall.
Type = Global
Tag = 57
MapNum = DE
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 58
Hint = Grab that whirlwind shield,\\but don't forget to turn in the opposite direction!
Type = Global
Tag = 58
MapNum = DE
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 59
Hint = The moon shines through the big crack.\\While brave fox flies up to it.
Type = Global
Tag = 59
MapNum = DE
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 60
Hint = Yellow springs on a mace??\\Oh hell naw...... 
Type = Global
Tag = 60
MapNum = DE
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 61
Type = Time
Var = 65*TICRATE
MapNum = DE
Sprite = T
Color = SKINCOLOR_GREY

Emblem 62
Type = Rings
Var = 100
MapNum = DE
Sprite = R
Color = SKINCOLOR_GOLD

#Gray Volcano ACT 3
Emblem 63
Type = Score
Var = 10000
MapNum = DF
Sprite = S
Color = SKINCOLOR_SKY

Emblem 64
Type = Time
Var = 120*TICRATE
MapNum = DF
Sprite = T
Color = SKINCOLOR_GREY

#Top Mountain ACT 1
Emblem 65
Hint = Exploring the mountains,\\you can find the stone 'fountain', find its entrance.
Type = Global
Tag = 65
MapNum = DG
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 66
Hint = Before surpassing the Big Arch,\\first smash the cracked wall.
Type = Global
Tag = 66
MapNum = DG
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 67
Hint = Use your spin ability to pass under a tight gap.
Type = Global
Tag = 67
MapNum = DG
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 68
Hint = While being on the Big Arch,\\be sure to inspect the surroundings.
Type = Global
Tag = 68
MapNum = DG
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 69
Hint = Don't visit the cave at the end yet,\\show 'em your bounce skills!
Type = Global
Tag = 69
MapNum = DG
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 70
Type = Time
Var = 50*TICRATE
MapNum = DG
Sprite = T
Color = SKINCOLOR_GREY

Emblem 71
Type = Rings
Var = 100
MapNum = DG
Sprite = R
Color = SKINCOLOR_GOLD

#Space Industry ACT 3
Emblem 72
Type = Score
Var = 10000
MapNum = DJ
Sprite = S
Color = SKINCOLOR_SKY

Emblem 73
Type = Time
Var = 120*TICRATE
MapNum = DJ
Sprite = T
Color = SKINCOLOR_GREY

#Mellow Hills ZONE
Emblem 74
Hint = Exploring the water pond,\\you'll eventually find a secret hole.
Type = Global
Tag = 74
MapNum = S1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 75
Hint = From beginning,\\press a ^4BLUE^  switch,\\it'll open a ^4BLUE^  passage.
Type = Global
Tag = 75
MapNum = S1
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 76
Hint = ^FSonic1983.... is here???^ \\ Find him!
Type = Global
Tag = 76
MapNum = S1
Sprite = N
Color = SKINCOLOR_RUBY
Var = 0

Emblem 77
Hint = Inside the cave, using lower path\\check for breakable walls.
Type = Global
Tag = 77
MapNum = S1
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 78
Hint = Get as higher, because the arch is up in the sky!
Type = Global
Tag = 78
MapNum = S1
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 79
Type = Time
Var = 100*TICRATE
MapNum = S1
Sprite = T
Color = SKINCOLOR_GREY

Emblem 80
Type = Rings
Var = 250
MapNum = S1
Sprite = R
Color = SKINCOLOR_GOLD

#Legacy Forest ACT 1
Emblem 81
Hint = Just in front of spawn.
Type = Global
Tag = 81
MapNum = S2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 82
Hint = Jump inside the waterfall!
Type = Global
Tag = 82
MapNum = S2
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 83
Hint = Hidden behind a breakable wall.
Type = Global
Tag = 83
MapNum = S2
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 84
Hint = Emblem is hidden on a tree after floating piece of island.
Type = Global
Tag = 84
MapNum = S2
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 85
Hint = Hidden behind a breakable wall in a tree.
Type = Global
Tag = 85
MapNum = S2
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 86
Type = Time
Var = 40*TICRATE
MapNum = S2
Sprite = T
Color = SKINCOLOR_GREY

Emblem 87
Type = Rings
Var = 100
MapNum = S2
Sprite = R
Color = SKINCOLOR_GOLD

#Legacy Forest ACT 2
Emblem 88
Hint = Underwater, but which side emblem is, you find it out.
Type = Global
Tag = 88
MapNum = S3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 89
Hint = Use Knuckles for this one, break the wall.
Type = Global
Tag = 89
MapNum = S3
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 90
Hint = Just in a plain sight, on the left side.
Type = Global
Tag = 90
MapNum = S3
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 91
Hint = Not hidden inside a cave section.
Type = Global
Tag = 91
MapNum = S3
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 92
Hint = Use bouncy mushroom at the end of level.
Type = Global
Tag = 92
MapNum = S3
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 93
Type = Time
Var = 60*TICRATE
MapNum = S3
Sprite = T
Color = SKINCOLOR_GREY

Emblem 94
Type = Rings
Var = 125
MapNum = S3
Sprite = R
Color = SKINCOLOR_GOLD

#Legacy Forest ACT 3
Emblem 95
Type = Score
Var = 10000
MapNum = S4
Sprite = S
Color = SKINCOLOR_SKY

Emblem 96
Type = Time
Var = 120*TICRATE
MapNum = S4
Sprite = T
Color = SKINCOLOR_GREY

#Freaky Island ZONE
Emblem 97
Hint = collect electric(base)\\and spin under the wall
Type = Global
Tag = 97
MapNum = S5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 98
Hint = find behind the tree (deep forest reference)
Type = Global
Tag = 98
MapNum = S5
Sprite = B
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 99
Hint = inside a cave break wall (rat's hole)
Type = Global
Tag = 99
MapNum = S5
Sprite = C
Color = SKINCOLOR_RUBY
Var = 0

Emblem 100
Hint = dig the sand behind the bridge (cancer's house)
Type = Global
Tag = 100
MapNum = S5
Sprite = D
Color = SKINCOLOR_ICY
Var = 0

Emblem 101
Hint = fly up to arch at the end\\(its for tails that isnt blue, cuz sonic1983 hates ^4BLUE^  tails)
Type = Global
Tag = 101
MapNum = S5
Sprite = E
Color = SKINCOLOR_DUSK
Var = 0

Emblem 102
Type = Time
Var = 60*TICRATE
MapNum = S5
Sprite = T
Color = SKINCOLOR_GREY

Emblem 103
Type = Rings
Var = 200
MapNum = S5
Sprite = R
Color = SKINCOLOR_GOLD

ExtraEmblem 1
Name = Game Completed!
Objective = Beat the Main campaign.
ConditionSet = 1
Sprite = F
Color = SKINCOLOR_YELLOW

ExtraEmblem 2
Name = All Emeralds
Objective = Get all 7 emeralds!
ConditionSet = 7
Sprite = H
Color = SKINCOLOR_YELLOW

ExtraEmblem 3
Name = Score??
Objective = Get overall amount of 50000 Score!
ConditionSet = 8
Sprite = S
Color = SKINCOLOR_YELLOW

ExtraEmblem 4
Name = Huh, rings?
Objective = Get overall amount of 1200 Rings!
ConditionSet = 9
Sprite = R
Color = SKINCOLOR_YELLOW
