addHook("PlayerThink", function(player) 

	if not(player.mo) then return end 	

  if (player.mo.skin == "") then return end
	if (P_IsObjectOnGround(player.mo)) 
	and (player.mo.state == S_PLAY_RUN)
	and not player.powers[pw_super]
		--P_SpawnSkidDust(player, 13*FRACUNIT, sfx_none)
			local pabloo = P_SpawnMobjFromMobj(player.realmo, P_RandomRange(-10, 10) * FRACUNIT, P_RandomRange(-10, 10) * FRACUNIT, 0, MT_DUST)
			pabloo.momx = P_RandomRange(-4, 4)*FRACUNIT
			pabloo.momy = P_RandomRange(-4, 4)*FRACUNIT
			pabloo.momz = P_RandomRange(0, 4)*FRACUNIT
			pabloo.destscale = 4*FRACUNIT
	end
end) 