FREESLOT
SPR_INK_
S_INK
MT_INK

State S_INK
SpriteName = INK_
SpriteFrame = A
Duration = 5
Next = S_INK

Object MT_INK
MapThingNum = -1
SpawnState = S_INK
SpawnHealth = 1
ReactionTime = 1
Speed = 30
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 1
Flags = MF_SOLID|MF_NOGRAVITY