FREESLOT
S_FAKESPARK

State S_SPRK1
Duration = 0
Next = 0
Action A_SpawnObjectRelative
Var2 = MT_SPARK

object MT_SPARK
SpawnState = S_FAKESPARK

State S_FAKESPARK
Spritenumber = 195
Spritesubnumber = tr_trans40
Duration = 1
Action None
Next = S_SPRK2
