Freeslot
MT_FADETHOK
S_FADETHOK1
S_FADETHOK2
S_FADETHOK3
S_FADETHOK4
S_FADETHOKS

Object MT_FADETHOK
SpawnState = S_FADETHOK1
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
MapThingNum = 3344
DispOffset = 0
Flags = MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_FADETHOK1
SpriteName = THOK
SpriteFrame = A|TR_TRANS50
Duration = 2
Next = S_FADETHOK2

State S_FADETHOK2
SpriteName = THOK
SpriteFrame = A|TR_TRANS60
Duration = 2
Next = S_FADETHOK3

State S_FADETHOK3
SpriteName = THOK
SpriteFrame = A|TR_TRANS80
Duration = 2
Next = S_FADETHOK4


State S_FADETHOK4
SpriteName = THOK
SpriteFrame = A|TR_TRANS90
Duration = 2
Next = S_NULL


State S_FADETHOKS
SpriteName = THOK
SpriteFrame = B|TR_TRANS70|FF_PAPERSPRITE
Duration = 70
Next = S_NULL