#Thanks to Badx for original fake spark SOC
#Thanks to SMS for simple fix to the spark
#Imported into Sonic World wad by HitCoder
FREESLOT
S_FAKESPARK

State S_SPRK1
Duration = 0
Next = 0
Action A_SpawnObjectRelative
Var2 = MT_SPARK

object MT_SPARK
SpawnState = S_FAKESPARK

State S_FAKESPARK
Spritename = SPR_SPRK
Spritesubnumber = tr_trans40
Duration = 1
Action None
Next = S_SPRK2
