# States
State S_EMERALDDISPLAY
SpriteName = CEMG
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1
Next = S_EMERALDDISPLAY

State S_EMERALDDISPLAY_HIDE
SpriteName = NULL
SpriteFrame = A
Duration = -1
Next = S_EMERALDDISPLAY

State S_EMERALDDISPLAY_TOKEN
SpriteName = CEMG
SpriteFrame = FF_FULLBRIGHT|H
Duration = -1
Next = S_EMERALDDISPLAY

State S_EMERALDSPARKLE1
SpriteName = ESPK
SpriteFrame = FF_FULLBRIGHT|A
Duration = 15
Next = S_EMERALDSPARKLE2

State S_EMERALDSPARKLE2
SpriteName = ESPK
SpriteFrame = FF_FULLBRIGHT|FF_ANIMATE|B
Duration = 15
Var1 = 2
Var2 = 5
Next = S_NULL

#Objects
Object MT_EMERALDDISPLAY
MapThingNum = -1
SpawnState = S_EMERALDDISPLAY
SpawnHealth = 1
ReactionTime = 0
Speed = 1
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Mass = 1000
DispOffset = -1
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT

Object MT_EMERALDSPARKLE
MapThingNum = -1
SpawnState = S_EMERALDSPARKLE1
SpawnHealth = 1
ReactionTime = 0
Speed = 1
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Mass = 1000
DispOffset = -1
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT