FREESLOT
MT_CTREE1
MT_CTREE2
MT_CTREE3
MT_CTREE4
MT_CTREE5
MT_CTREE6
S_CTREE01
S_CTREE02
S_CTREE03
S_CTREE04
S_CTREE05
S_CTREE06
SPR_CTR1A0
SPR_CTR2A0
SPR_CTR3A0
SPR_CTR4A0
SPR_CTR5A0
SPR_CTR6A0
SPR_CTR1
SPR_CTR2
SPR_CTR3
SPR_CTR4
SPR_CTR5
SPR_CTR6


Object MT_CTREE1
MapThingNum = 2940
#$Name Tree 1
#$Category trees
#$Sprite CTR1A0
SpawnState = S_CTREE01
SeeState = S_CTREE01
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Object MT_CTREE2
MapThingNum = 2941
#$Name Tree 2
#$Category trees
#$Sprite CTR2A0
SpawnState = S_CTREE02
SeeState = S_CTREE02
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Object MT_CTREE3
MapThingNum = 2942
#$Name Tree 3
#$Category trees
#$Sprite CTR3A0
SpawnState = S_CTREE03
SeeState = S_CTREE03
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Object MT_CTREE4
MapThingNum = 2943
#$Name Tree 4
#$Category trees
#$Sprite CTR4A0
SpawnState = S_CTREE04
SeeState = S_CTREE04
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Object MT_CTREE5
MapThingNum = 2944
#$Name Tree 5
#$Category trees
#$Sprite CTR5A0
SpawnState = S_CTREE05
SeeState = S_CTREE05
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

Object MT_CTREE6
MapThingNum = 2945
#$Name Tree 6
#$Category trees
#$Sprite CTR6A0
SpawnState = S_CTREE06
SeeState = S_CTREE06
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 50*FRACUNIT
Damage = 0
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

State S_CTREE01
SpriteName = CTR1
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Action = None
Next = S_CTREE01

State S_CTREE02
SpriteName = CTR2
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Action = None
Next = S_CTREE02

State S_CTREE03
SpriteName = CTR3
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Action = None
Next = S_CTREE03

State S_CTREE04
SpriteName = CTR4
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Action = None
Next = S_CTREE04

State S_CTREE05
SpriteName = CTR5
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Action = None
Next = S_CTREE05

State S_CTREE06
SpriteName = CTR6
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Action = None
Next = S_CTREE06

