Freeslot
MT_WATERSPLASH
S_SPLASH1
S_SPLASH2
S_SPLASH3
S_SPLASH4
SPR_WTRF
MT_WATRSPLASH_2
S_USPLASH1
S_USPLASH2
S_USPLASH3
S_USPLASH4
SPR_UTRF
MT_WATRSPLASH_3
S_ASPLASH1
S_ASPLASH2
S_ASPLASH3
S_ASPLASH4
SPR_ASPL

Thing MT_WATERSPLASH
#$Name Waterfall splash
#$Sprite WTRFA0
MAPTHINGNUM = 5975
SPAWNSTATE = S_SPLASH1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 24*FRACUNIT
HEIGHT = 84*FRACUNIT
MASS = 0
FLAGS = = MF_NOBLOCKMAP|MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_SPLASH1
SPRITENAME = SPR_WTRF
SPRITEFRAME = A
DURATION = 3
NEXT = S_SPLASH2
ACTION None

FRAME S_SPLASH2
SPRITENAME = SPR_WTRF
SPRITEFRAME = B
DURATION = 3
NEXT = S_SPLASH3
ACTION None

FRAME S_SPLASH3
SPRITENAME = SPR_WTRF
SPRITEFRAME = C
DURATION = 3
NEXT = S_SPLASH4
ACTION None

FRAME S_SPLASH4
SPRITENAME = SPR_WTRF
SPRITEFRAME = D
DURATION = 3
NEXT = S_SPLASH1
ACTION None

Thing MT_WATRSPLASH_2
#$Name Waterfall
#$Sprite UTRFA0
MAPTHINGNUM = 5976
SPAWNSTATE = S_USPLASH1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 24*FRACUNIT
HEIGHT = 84*FRACUNIT
MASS = 0
FLAGS = = MF_NOBLOCKMAP|MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_USPLASH1
SPRITENAME = SPR_UTRF
SPRITEFRAME = A
DURATION = 3
NEXT = S_USPLASH2
ACTION None

FRAME S_USPLASH2
SPRITENAME = SPR_UTRF
SPRITEFRAME = B
DURATION = 3
NEXT = S_USPLASH3
ACTION None

FRAME S_USPLASH3
SPRITENAME = SPR_UTRF
SPRITEFRAME = C
DURATION = 3
NEXT = S_USPLASH1
ACTION None

FRAME S_USPLASH4
SPRITENAME = SPR_UTRF
SPRITEFRAME = D
DURATION = 3
NEXT = S_USPLASH1
ACTION None


Thing MT_WATRSPLASH_3
#$Name Waterfall
#$Sprite ASPLA0
MAPTHINGNUM = 5977
SPAWNSTATE = S_ASPLASH1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 24*FRACUNIT
HEIGHT = 84*FRACUNIT
MASS = 0
FLAGS = = MF_NOBLOCKMAP|MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_ASPLASH1
SPRITENAME = SPR_ASPL
SPRITEFRAME = A
DURATION = 3
NEXT = S_ASPLASH2
ACTION None

FRAME S_ASPLASH2
SPRITENAME = SPR_ASPL
SPRITEFRAME = B
DURATION = 3
NEXT = S_ASPLASH3
ACTION None

FRAME S_ASPLASH3
SPRITENAME = SPR_ASPL
SPRITEFRAME = C
DURATION = 3
NEXT = S_ASPLASH4
ACTION None

FRAME S_ASPLASH4
SPRITENAME = SPR_ASPL
SPRITEFRAME = D
DURATION = 3
NEXT = S_ASPLASH1
ACTION None
