
#Temporary spring by 742mph

FREESLOT
SPR_TSPR
MT_TEMPSPRING
S_TEMPSPRING1
S_TEMPSPRING2
S_TEMPSPRING3
S_TEMPSPRING4
S_TEMPSPRING5

#Temporary spring

Thing MT_TEMPSPRING
MAPTHINGNUM = 7160
SPAWNSTATE = S_TEMPSPRING1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = SFX_SPRING
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 20*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 12*FRACUNIT
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = S_TEMPSPRING2
FLAGS = MF_SPRING|MF_SOLID

FRAME S_TEMPSPRING1
SPRITENUMBER = SPR_TSPR
SPRITESUBNUMBER = 0
DURATION = 175
NEXT = S_XPLD1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_TEMPSPRING2
SPRITENUMBER = SPR_TSPR
SPRITESUBNUMBER = 4
DURATION = 4
NEXT = S_TEMPSPRING3
ACTION A_Pain
VAR1 = 0
VAR2 = 0

FRAME S_TEMPSPRING3
SPRITENUMBER = SPR_TSPR
SPRITESUBNUMBER = 3
DURATION = 1
NEXT = S_TEMPSPRING4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_TEMPSPRING4
SPRITENUMBER = SPR_TSPR
SPRITESUBNUMBER = 2
DURATION = 1
NEXT = S_TEMPSPRING5
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_TEMPSPRING5
SPRITENUMBER = SPR_TSPR
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = S_TEMPSPRING1
ACTION None
VAR1 = 0
VAR2 = 0
