#Boomerang e Nota Musicale di Janet
FREESLOT
MT_MISL
S_MISL1
S_MISL2
SPR_MISL
MT_NOTE
S_NOTE1
S_NOTE2
SPR_NOTE
sfx_OFPW
sfx_OFBM1
sfx_OFBM2
sfx_OFBM3
sfx_OFBM4
sfx_OFBM5
sfx_OFBM6
sfx_OFBM7
sfx_OFBM8
sfx_OFBM9
sfx_OFBM10
sfx_NOTEXP

# --- CONFIGURAZIONE BOOMERANG ---
Thing MT_MISL
MAPTHINGNUM = -8
SPAWNSTATE = S_MISL1
SPAWNHEALTH = 1
SEESOUND = sfx_OFPW
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = 0
SPEED = 90*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 0
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

FRAME S_MISL1
SPRITENUMBER = SPR_MISL
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_MISL2
VAR1 = 0
VAR2 = 0

FRAME S_MISL2
SPRITENUMBER = SPR_MISL
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_MISL1
VAR1 = 0
VAR2 = 0


# --- CONFIGURAZIONE NOTA MUSICALE (SUPER) ---
Thing MT_NOTE
MAPTHINGNUM = -9
SPAWNSTATE = S_NOTE1
SPAWNHEALTH = 1
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = 0
SPEED = 0
RADIUS = 12*FRACUNIT
HEIGHT = 12*FRACUNIT
MASS = 0
DAMAGE = 2
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_MISSILE

FRAME S_NOTE1
SPRITENUMBER = SPR_NOTE
SPRITESUBNUMBER = A
DURATION = 2
NEXT = S_NOTE2
VAR1 = 0
VAR2 = 0

FRAME S_NOTE2
SPRITENUMBER = SPR_NOTE
SPRITESUBNUMBER = B
DURATION = 2
NEXT = S_NOTE1
VAR1 = 0
VAR2 = 0


# --- SUONI ---
Sound sfx_OFPW
Singular = 0
Priority = 64

Sound sfx_OFBM1
Singular = 0
Priority = 100

Sound sfx_OFBM2
Singular = 0
Priority = 100

Sound sfx_OFBM3
Singular = 0
Priority = 100

Sound sfx_OFBM4
Singular = 0
Priority = 100

Sound sfx_OFBM5
Singular = 0
Priority = 100

Sound sfx_OFBM6
Singular = 0
Priority = 100

Sound sfx_OFBM7
Singular = 0
Priority = 100

Sound sfx_OFBM8
Singular = 0
Priority = 100

Sound sfx_OFBM9
Singular = 0
Priority = 100

Sound sfx_OFBM10
Singular = 0
Priority = 100