sonic_lowpoly.md3 - ONE model, both forms. Texture: sonic_lowpoly_atlas.png
Surfaces n_* = normal Sonic, s_* = Super Sonic. The unused form is shrunk to a speck in each frame.

NORMAL frames:
  STND     frames   0- 23  count 24  loop
  WAIT     frames  24-113  count 90  loop
  WALK     frames 114-125  count 12  loop
  RUN      frames 126-133  count  8  loop
  ROLL     frames 134-141  count  8  loop
  SPIN     frames 142-153  count 12  loop
  JUMP     frames 154-161  count  8  loop
  SPNG     frames 162-173  count 12  loop
  FALL     frames 174-185  count 12  loop
  HANG     frames 186-201  count 16  loop
  PAIN     frames 202-207  count  6  loop
  DEAD     frames 208-219  count 12  loop
  DRWN     frames 220-231  count 12  loop
  GASP     frames 232-243  count 12  loop
  SKID     frames 244-255  count 12  loop
  EDGE     frames 256-267  count 12  loop

SUPER frames:
  STND     frames 268-291  count 24  loop
  WAIT     frames 292-381  count 90  loop
  WALK     frames 382-393  count 12  loop
  RUN      frames 394-401  count  8  loop
  ROLL     frames 402-409  count  8  loop
  SPIN     frames 410-421  count 12  loop
  JUMP     frames 422-429  count  8  loop
  SPNG     frames 430-441  count 12  loop
  FALL     frames 442-453  count 12  loop
  HANG     frames 454-469  count 16  loop
  PAIN     frames 470-475  count  6  loop
  DEAD     frames 476-487  count 12  loop
  DRWN     frames 488-499  count 12  loop
  GASP     frames 500-511  count 12  loop
  SKID     frames 512-523  count 12  loop
  EDGE     frames 524-535  count 12  loop
  TRNS     frames 536-575  count 40  once
  SRUN     frames 576-583  count  8  loop
  SWALK    frames 584-595  count 12  loop
  FLY      frames 596-611  count 16  loop
  NFLY     frames 612-619  count  8  loop
  NATK     frames 620-631  count 12  loop
  SBAL     frames 632-643  count 12  loop
