FREESLOT
SPR_NOV3
S_TAN_TRNS31
S_TAN_TRNS32
S_TAN_TRNS33
S_TAN_TRNS34
S_TAN_TRNS35
S_TAN_TRNS36
S_TAN_TRNS37
S_TAN_TRNS38
S_TAN_TRNS39
S_TAN_TRNS310
S_TAN_TRNS311
S_TAN_TRNS312
S_TAN_TRNS313
S_TAN_TRNS314
S_TAN_TRNS315
S_TAN_TRNS316
S_TAN_TRNS317
S_TAN_TRNS318

State S_TAN_TRNS31
SpriteName = NOV3
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS32

State S_TAN_TRNS32
SpriteName = NOV3
SpriteFrame = B|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS33

State S_TAN_TRNS33
SpriteName = NOV3
SpriteFrame = C|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS34

State S_TAN_TRNS34
SpriteName = NOV3
SpriteFrame = D|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS35

State S_TAN_TRNS35
SpriteName = NOV3
SpriteFrame = E|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS36

State S_TAN_TRNS36
SpriteName = NOV3
SpriteFrame = F|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS37

State S_TAN_TRNS37
SpriteName = NOV3
SpriteFrame = G|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS38

State S_TAN_TRNS38
SpriteName = NOV3
SpriteFrame = H|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS39

State S_TAN_TRNS39
SpriteName = NOV3
SpriteFrame = I|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS310

State S_TAN_TRNS310
SpriteName = NOV3
SpriteFrame = B|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS311

State S_TAN_TRNS311
SpriteName = NOV3
SpriteFrame = C|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS312

State S_TAN_TRNS312
SpriteName = NOV3
SpriteFrame = D|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS313

State S_TAN_TRNS313
SpriteName = NOV3
SpriteFrame = E|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS314

State S_TAN_TRNS314
SpriteName = NOV3
SpriteFrame = F|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS315

State S_TAN_TRNS315
SpriteName = NOV3
SpriteFrame = G|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS316

State S_TAN_TRNS316
SpriteName = NOV3
SpriteFrame = H|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS317

State S_TAN_TRNS317
SpriteName = NOV3
SpriteFrame = I|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TAN_TRNS318

State S_TAN_TRNS318
SpriteName = NULL
Duration = 1
Next = S_NULL