Object MT_STOMP_DAMAGEPARTICLE
Speed = 96*FRACUNIT
SpawnState = S_STOMP_DAMAGEPARTICLE
SpawnHealth = 1
DeathState = S_NULL
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_SPECIAL|MF_NOGRAVITY|MF_GRENADEBOUNCE|MF_BOUNCE


State S_STOMP_DAMAGEPARTICLE
SpriteName = SPR_NULL
SpriteFrame = A
Next = S_NULL
Duration = 17
Var1 = 0
Var2 = 0