Freeslot
MT_FB_BLUECRYSTAL
MT_FB_REDCRYSTAL
MT_BLCRYSTAL
MT_KECRYSTAL
MT_RACRYSTAL
S_FB_BLUECRYSTAL
S_FB_REDCRYSTAL
S_LOGANBLUECRYSTAL
S_LOGANKETCHCRYSTAL
S_LOGANRASPCRYSTAL
SPR_FBBC
SPR_FBRC
SPR_BLCR
SPR_KECR
SPR_RACR

Object MT_FB_BLUECRYSTAL
#$Name Blue Crystal (Frostburn)
#$SpriteName FBBCA1
MapThingNum = 1361
SpawnState = S_FB_BLUECRYSTAL
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_None
XDeathState = S_NULL
Speed = 5
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 4
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SHOOTABLE|MF_NOTHINK|MF_SCENERY

State S_FB_BLUECRYSTAL
SpriteName = SPR_FBBC
SpriteFrame = A|TR_TRANS30|FF_ADD|FF_FULLBRIGHT
Duration = -1
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_FB_REDCRYSTAL
#$Name Red Crystal (Frostburn)
#$SpriteName FBRCA1
MapThingNum = 1362
SpawnState = S_FB_REDCRYSTAL
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = sfx_None
XDeathState = S_NULL
Speed = 5
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Mass = 4
Damage = 0
ActiveSound = sfx_None
RaiseState = S_NULL
Flags = MF_SHOOTABLE|MF_NOTHINK|MF_SCENERY

State S_FB_REDCRYSTAL
SpriteName = SPR_FBRC
SpriteFrame = A|TR_TRANS30|FF_ADD|FF_FULLBRIGHT
Duration = -1
Next = S_NULL
Var1 = 0
Var2 = 0

Object MT_BLCRYSTAL
#$Name New Blue Crystal
#$SpriteName BLCRA1
#$Category Logan McCloud's Crystals
MapThingNum = 4040
spawnstate = S_LOGANBLUECRYSTAL
spawnhealth = 1000
seestate = S_NULL
seesound = sfx_None
reactiontime = 8
attacksound = sfx_None
painstate = S_NULL
painchance = 0
painsound = sfx_None
meleestate = S_NULL
missilestate = S_NULL
deathstate = S_NULL
xdeathstate = S_NULL
deathsound = sfx_None
speed = 0
radius = 8*FRACUNIT
height = 16*FRACUNIT
dispoffset = 0
mass = 4
damage = 0
activesound = sfx_None
flags = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
raisestate = S_NULL

State S_LOGANBLUECRYSTAL
SpriteName = SPR_BLCR
SpriteFrame = FF_TRANS30|FF_ADD|FF_FULLBRIGHT
Duration = -1
var1 = 0
var2 = 0
Next = S_NULL

Object MT_KECRYSTAL
#$Name "Ketchup Crystal"
#$SpriteName KECRA1
#$Category "Logan McCloud's Crystals"
MapThingNum = 4042
spawnstate = S_LOGANKETCHCRYSTAL
spawnhealth = 1000
seestate = S_NULL
seesound = sfx_None
reactiontime = 8
attacksound = sfx_None
painstate = S_NULL
painchance = 0
painsound = sfx_None
meleestate = S_NULL
missilestate = S_NULL
deathstate = S_NULL
xdeathstate = S_NULL
deathsound = sfx_None
speed = 0
radius = 8*FRACUNIT
height = 16*FRACUNIT
dispoffset = 0
mass = 4
damage = 0
activesound = sfx_None
flags = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
raisestate = S_NULL

State S_LOGANKETCHCRYSTAL
SpriteName = SPR_KECR
SpriteFrame = FF_TRANS30|FF_ADD|FF_FULLBRIGHT
Duration = -1
var1 = 0
var2 = 0
Next = S_NULL

Object MT_RACRYSTAL
#$Name "Raspberry Crystal"
#$SpriteName RACRA1
#$Category "Logan McCloud's Crystals"
MapThingNum = 4045
spawnstate = S_LOGANRASPCRYSTAL
spawnhealth = 1000
seestate = S_NULL
seesound = sfx_None
reactiontime = 8
attacksound = sfx_None
painstate = S_NULL
painchance = 0
painsound = sfx_None
meleestate = S_NULL
missilestate = S_NULL
deathstate = S_NULL
xdeathstate = S_NULL
deathsound = sfx_None
speed = 0
radius = 8*FRACUNIT
height = 16*FRACUNIT
dispoffset = 0
mass = 4
damage = 0
activesound = sfx_None
flags = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
raisestate = S_NULL

State S_LOGANRASPCRYSTAL
SpriteName = SPR_RACR
SpriteFrame = FF_TRANS30|FF_ADD|FF_FULLBRIGHT
Duration = -1
var1 = 0
var2 = 0
Next = S_NULL