//Used slots

freeslot(
	"SPR_KHB1",
	"SPR_KHB4",
	"SPR_KHF1",
	"SPR_KHF2",
	"SPR_KHF3",
	"SPR_KHF4",
	"SPR_KHT1",
	"SPR_KHV1",
	"SPR_KHR1",
	"MT_KHT1A",
	"MT_KHT1B",
	"MT_KHT1C",
	"MT_KHT1D",
	"MT_KHT1E",
	"MT_KHV1",
	"MT_KHR1",
	"S_KHB1A",
	"S_KHB1B",
	"S_KHB1C",
	"S_KHB1D",
	"S_KHB1E",
	"S_KHF1A",
	"S_KHF1B",
	"S_KHF1C",
	"S_KHF1D",
	"S_KHF1E",
	"S_KHF1F",
	"S_KHF2A",
	"S_KHF2B",
	"S_KHF2C",
	"S_KHF3A",
	"S_KHF3B",
	"S_KHF3C",
	"S_KHF4A",
	"S_KHT1A",
	"S_KHT1B",
	"S_KHT1C",
	"S_KHT1D",
	"S_KHT1E"
)

// Tree Oak  mobjinfo

mobjinfo[MT_KHT1A] = {
//$Category SRB1 KHZ Vegetation
//$Name Tree Oak 
//$Sprite KHT1A0
	doomednum = 1368,
	spawnstate = S_KHT1A,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 9830250,
	mass = 100,
	flags = MF_SOLID|MF_SCENERY|MF_NOGRAVITY
}

// Tree Oak  states

states[S_KHT1A] = {
	sprite = SPR_KHT1,
	frame = A,
	tics = 5,
	nextstate = S_KHT1A
}

// Tree with Red Apples mobjinfo

mobjinfo[MT_KHT1B] = {
//$Category SRB1 KHZ Vegetation
//$Name Tree with Red Apples
//$Sprite KHT1B0
	doomednum = 1369,
	spawnstate = S_KHT1B,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 9830250,
	mass = 100,
	flags = MF_SOLID|MF_SCENERY|MF_NOGRAVITY
}

// Tree with Red Apples states

states[S_KHT1B] = {
	sprite = SPR_KHT1,
	frame = B,
	tics = 5,
	nextstate = S_KHT1B
}

// Tree with Oranges mobjinfo

mobjinfo[MT_KHT1C] = {
//$Category SRB1 KHZ Vegetation
//$Name Tree with Oranges
//$Sprite KHT1C0
	doomednum = 1370,
	spawnstate = S_KHT1C,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 6291456,
	mass = 100,
	flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
}

// Tree with Oranges states

states[S_KHT1C] = {
	sprite = SPR_KHT1,
	frame = C,
	tics = 5,
	nextstate = S_KHT1C
}

// Tree with Green Apples mobjinfo

mobjinfo[MT_KHT1D] = {
//$Category SRB1 KHZ Vegetation
//$Name Tree with Green Apples
//$Sprite KHT1D0
	doomednum = 1371,
	spawnstate = S_KHT1D,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 9830250,
	mass = 100,
	flags = MF_SOLID|MF_SCENERY|MF_NOGRAVITY
}

// Tree with Green Apples states

states[S_KHT1D] = {
	sprite = SPR_KHT1,
	frame = D,
	tics = 5,
	nextstate = S_KHT1D
}

// Tree with Snow mobjinfo

mobjinfo[MT_KHT1E] = {
//$Category SRB1 KHZ Vegetation
//$Name Tree with Snow
//$Sprite KHT1E0
	doomednum = 1372,
	spawnstate = S_KHT1E,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 6291456,
	mass = 100,
	flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
}

// Tree with Snow states

states[S_KHT1E] = {
	sprite = SPR_KHT1,
	frame = E,
	tics = 5,
	nextstate = S_KHT1E
}

// Water Lylie mobjinfo

mobjinfo[MT_KHV1] = {
//$Category SRB1 KHZ Vegetation
//$Name Water Lylie
//$Sprite KHV1A0
	doomednum = 1373,
	spawnstate = S_KHV1,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 6291456,
	mass = 100,
	flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
}

// Water Lylie states

states[S_KHV1] = {
	sprite = SPR_KHV1,
	frame = A,
	tics = 5,
	nextstate = S_KHV1
}

// Rock mobjinfo

mobjinfo[MT_KHR1] = {
//$Category SRB1 Scenery
//$Name Rock
//$Sprite KHR1A0
	doomednum = 1375,
	spawnstate = S_KHR1,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 1048576,
	height = 6291456,
	mass = 100,
	flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
}

// Rock states

states[S_KHR1] = {
	sprite = SPR_KHR1,
	frame = A,
	tics = 5,
	nextstate = S_KHR1
}