MainCfg
GameData = MB.dat
SPStage_Start = BB
SStage_Start = 50
SMPStage_Start = 50

Clear All

Unlockable 25
Name = Horseradish Holm
Objective = Get 8 emblems
Type = Warp
ConditionSet = 1
Var = 333
Height = 30

Unlockable 31
Name = Pandora's Box
Objective = Get 15 emblems
Type = Pandora
ConditionSet = 2

ConditionSet 1
Condition1 = TotalEmblems 8

ConditionSet 2
Condition2 = TotalEmblems 15

Level BB
Levelname = Bricked Busted
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition
FlickyList = MT_SEED
NextLevel = DF
SkyNum = 231
SkyboxScale = 8
NoReload = true
Music = WTRFAL
RecordAttack = true
LevelSelect = 1
SaveGame = true
SelectHeading = Custom Levels

Level DF
Levelname = Dawn Sandfall
Act = 1
TypeOfLevel = Singleplayer,Co-op,Competition
FlickyList = Rat,Pig
NextLevel = 1100
SkyNum = 15
SkyboxScale = 16
Music = NALI
RecordAttack = true
LevelSelect = 1
SaveGame = true
SelectHeading = Custom Levels

Level GH
Levelname = Horseradish Holm
Subtitle = WARNING - Laggy and Unfinished map!
NextLevel = 1101
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Bluebird,Rabbit
NextLevel = 1100
Music = MP_GHZ
SkyNum = 503
SkyboxScale = 64
RecordAttack = true

#Special Stages (bruhhh)

Level 50
LevelName = Floral Field
Subtitle = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 1
Grades1 = 0,20000,30000,90000,180000,260000

Level 51
LevelName = Toxic Plateau
Subtitle = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 6
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Flooded Cove
Subtitle = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 8
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Cavern Fortress
Subtitle = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
Weather = 1
SkyNum = 10
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Magma Caves
Subtitle = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Egg Satellite
Subtitle = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000

Unlockable 1
Type = EmblemHints
ConditionSet = -1

Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 5
Type = RecordAttack
Name = Record Attack
ConditionSet = -1

Unlockable 6
Name = Sound Test
ConditionSet = -1
Height = 50
Type = SoundTest
Var = 2

Unlockable 23
Type = None
Name = Amy
ConditionSet = -1

Emblem
Hint = What a huge stream of water... \\Only a ^4blue hedgehog^  can reach the top, all with just a ^2thok^ .
Type = Skin
Tag = 0
MapNum = BB
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Have you gone to the ^2yellow^  room yet?\\To continue, you need one of ^2two unique^  Shields.
Type = Global
Tag = 1
MapNum = BB
Sprite = K
Color = SKINCOLOR_GOLD

Emblem
Hint = In one of the paths for ^EAmy^  and ^9Fang^ , \\there's a ^9unique target^  that the jerboa has to hit.
Type = Skin
Tag = 2
MapNum = BB
Sprite = Y
Color = SKINCOLOR_PURPLE
Var = 4

Emblem
Hint = Why can Sonic spin through that gap in the ^3green^  room while I can't?! \\...Oh, there's ^Espikes^  over there.
Type = Skin
Tag = 3
MapNum = BB
Sprite = Z
Color = SKINCOLOR_ROSY
Var = 3

Emblem
Hint = Did you notice the ^Fgray cube^  in \\^9Fang's path^ ? You need to find ^F3 gray buttons^  to get ^4through^  the gap.
Type = Global
Tag = 4
MapNum = BB
Sprite = I
Color = SKINCOLOR_CARBON

Emblem
Type = Time
Var = 150*TICRATE
MapNum = BB
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 600
MapNum = BB
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = Sandfalls in the beginning can hide something...
Type = Global
Tag = 0
MapNum = DF
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Did you found alternate path in the beginning through bounce? \\Dark sand seems kinda strange...
Type = Global
Tag = 1
MapNum = DF
Sprite = B
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = There's low backtrack which you can reach a "periodically falling sand" section with breaking floor.
Type = Global
Tag = 2
MapNum = DF
Sprite = C
Color = SKINCOLOR_RED
Var = 0

Emblem
Hint = Oh no, the passage was closed, \\You can find another way in the distance next to the tornado.
Type = Global
Tag = 3
MapNum = DF
Sprite = D
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = What a huge castle! \\Wait, what is that thing on the top?
Type = Global
Tag = 4
MapNum = DF
Sprite = E
Color = SKINCOLOR_EMERALD
Var = 0

Emblem
Type = Time
Var = 145*TICRATE
MapNum = DF
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 600
MapNum = DF
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = Check out upper path in open area, \\Find some breakable wall.
Type = Global
Tag = 0
MapNum = GH
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0
