MainCfg
GameData = frozenhillside2.dat

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

#Removes SRB2's level headers, which is not necessary for unlockables but useful in other contexts
Clear Levels

#This does all of the previous actions
Clear All

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 4
Name = Emblem Hints
Objective = Beat act 2 of Frozen Hillside
Type = EmblemHints
Height = 20
ConditionSet = 1

Unlockable 5
Name = Emblem Radar
Objective = Beat act 2 of Frozen Hillside
Type = ItemFinder
Height = 30
ConditionSet = 1

Unlockable 6
Name = Record Attack
Objective = Beat act 2 of Frozen Hillside
Type = RecordAttack
Height = 40
ConditionSet = 1

ConditionSet 1
Condition1 = Mapvisited 1

Level 1
LevelName = Frozen Hillside
Act = 2
Music = FHZ
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Race
SkyNum = 30
Weather = 2
NoPerfectBonus = false
RecordAttack = true
LevelSelect = 1

# Emblem

Emblem
Hint = Under water in the start,\\You might find it here.\\Surely you saw it.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = To find this emblem,\\You need Tails or Knuckles to go up here at the top.\\Did you find it?
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Tails & Knuckles can be helpful,\\To get to this part.\\And before the snowfal.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Go through the path of underwater to the ice temple,\\You might want to use Tails or Knuckles.\\This is under the breakable ice floor.
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Somewhere in snow in temple,\\Before you step a button.\\You might find it.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 30*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD