#Old Scenery ported by Glaber

#GFZ Flower1
FREESLOT
MT_Oldflower1
S_OFWR1
SPR_OFW1

FRAME S_OFWR1
SPRITENUMBER = SPR_OFW1
SPRITEFRAME = A|FF_ANIMATE|FF_GLOBALANIM
DURATION = 1
NEXT = S_OFWR1
ACTION None
VAR1 = 1
VAR2 = 14

Thing MT_Oldflower1
#$Sprite OFW1A0
MAPTHINGNUM = 814
SPAWNSTATE = S_OFWR1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 56*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#GFZ Flower2
FREESLOT
MT_Oldflower2
S_OFWR2
SPR_OFW2

FRAME S_OFWR2
SPRITENUMBER = SPR_OFW2
SPRITEFRAME = A|FF_ANIMATE|FF_GLOBALANIM
DURATION = 1
NEXT = S_OFWR2
ACTION None
VAR1 = 1
VAR2 = 7

Thing MT_Oldflower2
#$Sprite OFW2A0
MAPTHINGNUM = 815
SPAWNSTATE = S_OFWR2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 16*FRACUNIT
HEIGHT = 96*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#GFZ Flower3
FREESLOT
MT_Oldflower3
S_OFWR3
SPR_OFW3

FRAME S_OFWR3
SPRITENUMBER = SPR_OFW3
SPRITEFRAME = A
DURATION = -1
NEXT = S_OFWR3
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_Oldflower3
#$Sprite OFW3A0
MAPTHINGNUM = 816
SPAWNSTATE = S_OFWR3
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#GFZ Bush1
FREESLOT
MT_Oldbush
S_OBSH
SPR_OBSH

FRAME S_OBSH
SPRITENUMBER = SPR_OBSH
SPRITEFRAME = A
DURATION = -1
NEXT = S_OBSH
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_Oldbush
#$Sprite OBSHA0
MAPTHINGNUM = 817
SPAWNSTATE = S_OBSH
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

#GFZ Bush2
FREESLOT
MT_Oldbush2
S_OBS2
SPR_OBS2

FRAME S_OBS2
SPRITENUMBER = SPR_OBS2
SPRITEFRAME = A
DURATION = -1
NEXT = S_OBS2
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_Oldbush2
#$Sprite OBS2A0
MAPTHINGNUM = 818
SPAWNSTATE = S_OBS2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY