# Flowers by CoatRack
FREESLOT
MT_SPZREDFLOWER
MT_SPZGOLDFLOWER
MT_SPZPINKFLOWER
MT_SFZWHITEFLOWER
S_SPZREDFLOWER1
S_SPZREDFLOWER2
S_SPZREDFLOWER3
S_SPZREDFLOWER4
S_SPZREDFLOWER5
S_SPZREDFLOWER6
S_SPZREDFLOWER7
S_SPZREDFLOWER8
S_SPZGOLDFLOWER1
S_SPZGOLDFLOWER2
S_SPZPINKFLOWER1
S_SPZPINKFLOWER2
S_SPZPINKFLOWER3
S_SPZPINKFLOWER4
S_SFZWHITEFLOWER1
S_SFZWHITEFLOWER2
S_SFZWHITEFLOWER3
S_SFZWHITEFLOWER4
SPR_RDFL
SPR_GDFL
SPR_PKFL
SPR_WTFL

#Dancing Red flower in SPZ!
OBJECT MT_SPZREDFLOWER
#$Name Red Flower
#$Sprite RDFLA0
#$Category ChaosDomainFlowers
MAPTHINGNUM = 1995
SPAWNSTATE = S_SPZREDFLOWER1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 524288
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY


FRAME S_SPZREDFLOWER1
SPRITENAME = SPR_RDFL
SPRITEFRAME = A
DURATION = 5
NEXT = S_SPZREDFLOWER2
ACTION None

FRAME S_SPZREDFLOWER2
SPRITENAME = SPR_RDFL
SPRITEFRAME = B
DURATION = 5
NEXT = S_SPZREDFLOWER3
ACTION None

FRAME S_SPZREDFLOWER3
SPRITENAME = SPR_RDFL
SPRITEFRAME = C
DURATION = 5
NEXT = S_SPZREDFLOWER4
ACTION None

FRAME S_SPZREDFLOWER4
SPRITENAME = SPR_RDFL
SPRITEFRAME = B
DURATION = 5
NEXT = S_SPZREDFLOWER5
ACTION None

FRAME S_SPZREDFLOWER5
SPRITENAME = SPR_RDFL
SPRITEFRAME = A
DURATION = 5
NEXT = S_SPZREDFLOWER6
ACTION None

FRAME S_SPZREDFLOWER6
SPRITENAME = SPR_RDFL
SPRITEFRAME = E
DURATION = 5
NEXT = S_SPZREDFLOWER7
ACTION None

FRAME S_SPZREDFLOWER7
SPRITENAME = SPR_RDFL
SPRITEFRAME = D
DURATION = 5
NEXT = S_SPZREDFLOWER2
ACTION None

FRAME S_SPZREDFLOWER8
SPRITENAME = SPR_RDFL
SPRITEFRAME = E
DURATION = 5
NEXT = S_SPZREDFLOWER1
ACTION None


#Spinning Gold Flower in SPZ!
OBJECT MT_SPZGOLDFLOWER
#$Name Gold Flower
#$Sprite GDFLA0
#$Category ChaosDomainFlowers
MAPTHINGNUM = 1998
SPAWNSTATE = S_SPZGOLDFLOWER1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_SPZGOLDFLOWER1
SPRITENAME = SPR_GDFL
SPRITEFRAME = A
DURATION = 5
NEXT = S_SPZGOLDFLOWER2
ACTION None

FRAME S_SPZGOLDFLOWER2
SPRITENAME = SPR_GDFL
SPRITEFRAME = B
DURATION = 5
NEXT = S_SPZGOLDFLOWER1
ACTION None


#Perky Pink Flower in SPZ!
OBJECT MT_SPZPINKFLOWER
#$Name Pink Flower
#$Sprite PKFLA0
#$Category ChaosDomainFlowers
MAPTHINGNUM = 1997
SPAWNSTATE = S_SPZPINKFLOWER1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_SPZPINKFLOWER1
SPRITENAME = SPR_PKFL
SPRITEFRAME = A
DURATION = 10
NEXT = S_SPZPINKFLOWER2
ACTION None

FRAME S_SPZPINKFLOWER2
SPRITENAME = SPR_PKFL
SPRITEFRAME = C
DURATION = 2
NEXT = S_SPZPINKFLOWER3
ACTION None

FRAME S_SPZPINKFLOWER3
SPRITENAME = SPR_PKFL
SPRITEFRAME = A
DURATION = 2
NEXT = S_SPZPINKFLOWER4
ACTION None

FRAME S_SPZPINKFLOWER4
SPRITENAME = SPR_PKFL
SPRITEFRAME = B
DURATION = 5
NEXT = S_SPZPINKFLOWER1
ACTION None


#White Growing Flower in SFZ!
OBJECT MT_SFZWHITEFLOWER
#$Name White Growing Flower
#$Sprite WTFLA0
#$Category ChaosDomainFlowers
MAPTHINGNUM = 1996
SPAWNSTATE = S_SFZWHITEFLOWER1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 524288
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY


FRAME S_SFZWHITEFLOWER1
SPRITENAME = SPR_WTFL
SPRITEFRAME = A
DURATION = 5
NEXT = S_SFZWHITEFLOWER2
ACTION None

FRAME S_SFZWHITEFLOWER2
SPRITENAME = SPR_WTFL
SPRITEFRAME = B
DURATION = 5
NEXT = S_SFZWHITEFLOWER3
ACTION None

FRAME S_SFZWHITEFLOWER3
SPRITENAME = SPR_WTFL
SPRITEFRAME = C
DURATION = 5
NEXT = S_SFZWHITEFLOWER4
ACTION None

FRAME S_SFZWHITEFLOWER4
SPRITENAME = SPR_WTFL
SPRITEFRAME = B
DURATION = 5
NEXT = S_SFZWHITEFLOWER1
ACTION None