Maincfg Category
NumDemos = 0
CustomVersion = Forest Fortress v3
SPStage_Start = 101
GameData = ForestFortrv3.dat

# Welcome to Kyasarin's Forest Fortress Zone, now ported to SRB2 v2.2.13!
# As with the original release, this level and the assets used are all Open Asset

# This level was first created during the late Final Demo Era and was updated for v2.0
# Intending to be a three act zone, only the first act would be finished, being released
# on the MB on Dec 17, 2009. A second act was in development throughout 2009,
# with private betas being sent out, though was ultimately cancelled due to a lack
# of ideas.

# Changelog:
# Old Scenery, Badniks and textures from SRB2 The Past by Glaber and MIDIMan
# Chaos Domain Flowers by CoatRack
# 5 Emblems have been added, collecting them all will unlock a recently found
# 	Final Demo Era build of the map
# An oversight with a stream not having a waterfall has been corrected
# Slight modification made to some thok barriers to prevent z-fighting effect in OpenGL mode


Clear All 

Level A1
Levelname = Forest Fortress
Act = 1
Subtitle = Kyasarin - MB Release Dec 2009
SelectHeading = 2.0 Era
LevelSelect = 1
Music = FDSHZ
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Race
SkyNum = 29

Level A2
Levelname = Forest Fortress
Act = 1
Subtitle = Kyasarin - FD 1.09.4 Version
SelectHeading = Final Demo Era
Unlockable = 8
LevelSelect = 1
Music = FDSHZ
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op,Race
SkyNum = 29


# Unlockables

Unlockable 1
Name = Record Attack
Objective = Complete Forest Fortress Zone.
Type = RecordAttack
Var = 1
Height = 20
ConditionSet = 1

Unlockable 6
Name = Emblem Hints
Objective = Unlocked by default.
Height = 110
ConditionSet = -1
Type = EmblemHints

Unlockable 7
Name = Emblem Radar
Objective = Unlocked by default.
Height = 110
ConditionSet = -1
Type = ItemFinder

Unlockable 8
Name = Final Demo Forest Fortress
Objective = Collect 5 emblems.
Height = 110
ConditionSet = 2
Type = Warp
Var = A2


Unlockable 2
Name = Fang
Objective = Unlocked by default.
Type = None
ConditionSet = -1

Unlockable 3
Name = Metal
Objective = Unlocked by default.
Type = None
ConditionSet = -1

Unlockable 23
Name = Amy
Objective = Unlocked by default.
Type = None
ConditionSet = -1

ConditionSet 1
Condition1 = MapBeaten A1

ConditionSet 2
Condition1 = TotalEmblems 5

# Emblems

Emblem
Hint = Cross a bridge near the start to spring into the trees.
Type = Global
Tag = 0
MapNum = A1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Jump off a castle rooftop to the tree across, Hop from tree to tree to reach your prize.
Type = Global
Tag = 1
MapNum = A1
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = A bedroom built fit for a King.
Type = Global
Tag = 2
MapNum = A1
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A small jump from a fountain top to a castle rooftop.
Type = Global
Tag = 3
MapNum = A1
Sprite = C
Color = SKINCOLOR_ORANGE

Emblem
Hint = Near an exit marked by four arches, Use a spring inside a tree to cross the bridge.
Type = Global
Tag = 4
MapNum = A1
Sprite = C
Color = SKINCOLOR_GREEN