freeslot
S_SHADOWBOOST
SPR_SHBS

state S_SHADOWBOOST
spritename = SHBS
spriteframe = A|FF_TRANS50|FF_FULLBRIGHT
DURATION = 2
action = A_CapeChase
next = S_NULL

object MT_SHADOWBOOST
doomednum = -1
spawnstate = S_SHADOWBOOST
reactiontime = 8
speed = 8
radius = 32*FRACUNIT
height = 64*FRACUNIT
mass = 16
flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY