Freeslot
MT_JUMPTHOKRING
S_JMTR1
S_JMTR2
S_JMTR3
S_JMTR4
S_JMTR5
S_JMTR6
S_JMTR7
S_JMTR8
S_JMTR9
S_JMTR10
SPR_JMTR

Thing MT_JUMPTHOKRING
SpawnState = S_JMTR1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_JMTR1
SpriteName = JMTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|A|FF_ANIMATE
Duration = 1
Var1 = 1
Var2 = 10
Next = S_JMTR2

State S_JMTR2
SpriteName = JMTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|B|FF_ANIMATE
Duration = 1
Next = S_JMTR3

State S_JMTR3
SpriteName = JMTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|C|FF_ANIMATE
Duration = 1
Next = S_JMTR4

State S_JMTR4
SpriteName = JMTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|D|FF_ANIMATE
Duration = 1
Next = S_JMTR5

State S_JMTR5
SpriteName = JMTR
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|E|FF_ANIMATE
Duration = 1
Next = S_JMTR6

State S_JMTR6
SpriteName = JMTR
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|F|FF_ANIMATE
Duration = 1
Next = S_NULL