freeslot
MT_BOMBGUN
MT_FASTLASER
MT_NAPALM_FLAMES

object MT_BOMBGUN
MapThingNum = -1
SpriteNamePrefix = BOMB
SpawnState = S_FBOMB1
SeeState = S_NULL
SeeSound = sfx_s3k51
AttackSound	= sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FBOMB_EXPL1
XDeathState = S_NULL
DeathSound = sfx_s3k4e
ActiveSound	= sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
PainChance = 0
ReactionTime = 8
Speed = 30*FRACUNIT
Radius = 2*11*FRACUNIT
Height = 2*8*FRACUNIT
DisplayOffset = 0
Mass = 100
Damage = 4*32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_GRENADEBOUNCE

object MT_FASTLASER
MapThingNum = -1
SpriteNamePrefix = LASER
SpawnState = S_TURRETLASER
SeeState = S_NULL
SeeSound = sfx_laser
AttackSound	= sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_TURRETLASEREXPLODE1
XDeathState = S_NULL
DeathSound = sfx_turhit
ActiveSound	= sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
PainChance = 0
ReactionTime = 8
Speed = 10*40*FRACUNIT
Radius = 11*FRACUNIT
Height = 8*FRACUNIT
DisplayOffset = 0
Mass = 100
Damage = 32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY


object MT_NAPALM_FLAMES
MapThingNum = -1
SpriteNamePrefix = FLAM
SpawnState = S_CYBRAKDEMONNAPALMFLAME_FLY1
SeeState = S_NULL
SeeSound = sfx_None
AttackSound	= sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound	= sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
PainChance = 0
ReactionTime = 8
Speed = 30*FRACUNIT
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
DisplayOffset = 0
Mass = 100
Damage = 1
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY